• DOSemu

    From URBAN NIGHTMRE@46:1/139 to ALL on Thu Jan 31 19:20:17 2019
    Hello all. I run MBSE on SolydK Linux (Debian variant). It works great for the most part and only took a little hacking to get door games working. But I'm having a problem with Operation Overkill II. It just doesn't seem to like DOSemu. Anybody else run this door?

    Also some games seem to need a patch as the processor is to fast and with out the patch will give a divide by zero error. Is this still the norm or is there
    a way to slow DOSemu down enough that you don't need to patch?

    Finally should I be using a FOSIL driver? I'm asuming no since the games work (except of OOII).

    Thanks
    Urban Nightmare
    Living the Dream...


    ---
    The Bit Bucket BBS - telnet://bbs.thebitbucket.ca

    ... At a store: In God we trust; all others pay cash.

    --- MBSE BBS v1.0.1 (GNU/Linux-x86_64)
    * Origin: The Bit Bucket BBS (46:1/139)
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  • From G00R00@46:1/127 to URBAN NIGHTMRE on Thu Jan 31 19:20:17 2019
    Finally should I be using a FOSIL driver? I'm asuming no since the
    games work (except of OOII).

    You will only need a FOSSIL driver if the door itself requires one. I don't know if OOII needs one or not, but I suspect it doesn't. There might even be
    a setting in the door configuration to select fossil or not.

    Unfortunately, I haven't used MBSE or OOII specifically so I can't help you much more than that.

    --- Mystic BBS v1.10 A52 (Windows)
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  • From ACCESS DENIED@46:1/701 to URBAN NIGHTMRE on Thu Jan 31 19:20:17 2019
    Hello Urban,

    On 21 Aug 14 10:02, Urban Nightmre wrote to All:

    Hello all. I run MBSE on SolydK Linux (Debian variant). It works
    great for the most part and only took a little hacking to get door
    games working. But I'm having a problem with Operation Overkill II.
    It just doesn't seem to like DOSemu. Anybody else run this door?

    I don't think dosemu is the problem. I run it here just fine in dosemu I believe. Are you running ooinfo as well as maintoo?

    Also some games seem to need a patch as the processor is to fast and
    with out the patch will give a divide by zero error. Is this still
    the norm or is there a way to slow DOSemu down enough that you don't
    need to patch?

    Some games have never been patched, so yes some of them will still need it. I just keep a handy tppatch.exe and patchcrt.exe in an accesible directory in my dosemu sessions so I can use it whenever I need to.

    Finally should I be using a FOSIL driver? I'm asuming no since the
    games work (except of OOII).

    It's still pretty common to need a fossil driver. So I would just load one in your autoexec.bat every time dosemu loads up. I personally use bnu170.zip (bnu.com is the executable), and haven't had a worry with games not running since. The game will either use it if it needs it, or it won't if it doesn't.

    Regards,
    Nick

    --- GoldED+/LNX 1.1.5-b20130910
    * Origin: thePharcyde_ telnet://bbs.pharcyde.org (Wisconsin) (46:1/701)
    ■ Synchronet ■ thePharcyde_ >> telnet://bbs.pharcyde.org (Wisconsin)
  • From URBAN NIGHTMRE@46:1/139 to ACCESS DENIED on Thu Jan 31 19:20:17 2019
    Access Denied wrote to Urban Nightmre:
    Hello Urban,

    On 21 Aug 14 10:02, Urban Nightmre wrote to All:

    Hello all. I run MBSE on SolydK Linux (Debian variant). It works great for the most part and only took a little hacking to get door games working. But I'm having a problem with Operation Overkill II. It just doesn't seem to like DOSemu. Anybody else run this door?

    I don't think dosemu is the problem. I run it here just fine in dosemu I believe. Are you running ooinfo as well as maintoo?

    Also some games seem to need a patch as the processor is to fast and with out the patch will give a divide by zero error. Is this still the norm or is there a way to slow DOSemu down enough that you don't need to patch?

    Some games have never been patched, so yes some of them will still need it. I just keep a handy tppatch.exe and patchcrt.exe in an accesible directory in my dosemu sessions so I can use it whenever I need to.

    Finally should I be using a FOSIL driver? I'm asuming no since the games work (except of OOII).

    It's still pretty common to need a fossil driver. So I would just load one in your autoexec.bat every time dosemu loads up. I personally use bnu170.zip (bnu.com is the executable), and haven't had a worry with games not running since. The game will either use it if it needs it, or it won't if it doesn't.


    Thanks for the advice. I'll give those ideas a try and see what happens. I relly like MBSE but I'm considering a WinXP or Win7 32 install to try out Mystic or Sync and see if the doors run any better.

    Urban Nightmare
    Living the Dream...


    ---
    The Bit Bucket BBS - telnet://bbs.thebitbucket.ca

    ... "Keyboard? How quaint!" - Scotty

    --- MBSE BBS v1.0.1 (GNU/Linux-x86_64)
    * Origin: The Bit Bucket BBS (46:1/139)
    ■ Synchronet ■ thePharcyde_ >> telnet://bbs.pharcyde.org (Wisconsin)
  • From ACCESS DENIED@46:1/701 to URBAN NIGHTMRE on Thu Jan 31 19:20:17 2019
    Hello Urban,

    On 21 Aug 14 16:12, Urban Nightmre wrote to Access Denied:

    Thanks for the advice. I'll give those ideas a try and see what
    happens. I relly like MBSE but I'm considering a WinXP or Win7 32
    install to try out Mystic or Sync and see if the doors run any better.

    FYI, I have both Mystic and Synchronet running here with door games, and no problems whatsoever. :)

    Regards,
    Nick

    --- GoldED+/LNX 1.1.5-b20130910
    * Origin: thePharcyde_ telnet://bbs.pharcyde.org (Wisconsin) (46:1/701)
    ■ Synchronet ■ thePharcyde_ >> telnet://bbs.pharcyde.org (Wisconsin)
  • From AVON@46:3/103 to URBAN NIGHTMRE on Thu Jan 31 19:20:17 2019
    On 08/21/14, Urban Nightmre pondered and said...

    Thanks for the advice. I'll give those ideas a try and see what
    happens. I relly like MBSE but I'm considering a WinXP or Win7 32
    install to try out Mystic or Sync and see if the doors run any better.

    FWIW I'm using Mystic under XP on an old XP badged laptop. I invoke netfoss when a door is called from the BBS door games menu. Have 4 doors set up now
    and everything seems to work fine.


    `I'm not expendable, I'm not stupid, and I'm not going' - Kerr Avon, Blake's 7

    --- Mystic BBS v1.10 A51 (Windows)
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    ■ Synchronet ■ thePharcyde_ >> telnet://bbs.pharcyde.org (Wisconsin)
  • From PSI-JACK@46:1/142 to ACCESS DENIED on Thu Jan 31 19:20:17 2019
    On 08/21/14, Access Denied said the following...

    FYI, I have both Mystic and Synchronet running here with door games, and no problems whatsoever. :)

    Me too, except just Mystic. My Synchronet isn't going to be setup anymore for door games as it's just for testing purposes only now, but I DID get them working at one point. :)

    On my BBS I have AB, AB2, LORD, LORD 2, LOD, SRE, BRE, LORD, OOII, and several others all running.

    About the only problem I have so far is with LORE and multi-user support enabled. <someone> keeps following me every step I make. I'm not sure why, but if anyone else has any ideas on this, lemme know. :)
    By <someone> I mean literally, <someone>. Every step having to ignore that message with a keypress, and only with multinode enabled. multinode off, and
    it works fine, except that users couldn't interact with other players at the same time.

    [Psi-Jack -//- Decker's Heaven]

    --- Mystic BBS v1.10 A51 (Linux)
    * Origin: Decker's Heaven * deckersheaven.com (46:1/142)
    ■ Synchronet ■ thePharcyde_ >> telnet://bbs.pharcyde.org (Wisconsin)
  • From ACCESS DENIED@46:1/701 to PSI-JACK on Thu Jan 31 19:20:17 2019
    Hello Psi-Jack,

    On 22 Aug 14 16:58, Psi-Jack wrote to Access Denied:

    About the only problem I have so far is with LORE and multi-user
    support enabled. <someone> keeps following me every step I make. I'm
    not sure why, but if anyone else has any ideas on this, lemme know. :)
    By <someone> I mean literally, <someone>. Every step having to ignore
    that message with a keypress, and only with multinode enabled.
    multinode off, and it works fine, except that users couldn't interact
    with other players at the same time.

    HAHA! You have ghosts on your BBS already!?

    Regards,
    Nick

    --- GoldED+/LNX 1.1.5-b20130910
    * Origin: thePharcyde_ telnet://bbs.pharcyde.org (Wisconsin) (46:1/701)
    ■ Synchronet ■ thePharcyde_ >> telnet://bbs.pharcyde.org (Wisconsin)
  • From PSI-JACK@46:1/142 to ACCESS DENIED on Thu Jan 31 19:20:17 2019
    Hello Psi-Jack,
    On 22 Aug 14 16:58, Psi-Jack wrote to Access Denied:
    About the only problem I have so far is with LORE and multi-user support enabled. <someone> keeps following me every step I make. I'm not sure why, but if anyone else has any ideas on this, lemme know. : By <someone> I mean literally, <someone>. Every step having to ignore that message with a keypress, and only with multinode enabled. multinode off, and it works fine, except that users couldn't interact with other players at the same time.

    HAHA! You have ghosts on your BBS already!?

    Looks like it! Haha.. If only that were true.. I think it's just a bug in LORE somewhere, somehow, but I can't pinpoint it to a specific thing.... I mean... WTF is it? ;)

    [Psi-Jack -//- Decker's Heaven]

    --- Mystic BBS v1.10 A51 (Linux)
    * Origin: Decker's Heaven * deckersheaven.com (46:1/142)
    ■ Synchronet ■ thePharcyde_ >> telnet://bbs.pharcyde.org (Wisconsin)
  • From ACCESS DENIED@46:1/701 to PSI-JACK on Thu Jan 31 19:20:17 2019
    Hello Psi-Jack,

    On 22 Aug 14 19:33, Psi-Jack wrote to Access Denied:

    Looks like it! Haha.. If only that were true.. I think it's just a bug
    in LORE somewhere, somehow, but I can't pinpoint it to a specific thing.... I mean... WTF is it? ;)

    I'm not sure if I have that game running or not, and if I have it setup for multiplayer or not. I'll have to take a look-see.

    Regards,
    Nick

    --- GoldED+/LNX 1.1.5-b20130910
    * Origin: thePharcyde_ telnet://bbs.pharcyde.org (Wisconsin) (46:1/701)
    ■ Synchronet ■ thePharcyde_ >> telnet://bbs.pharcyde.org (Wisconsin)
  • From Ivan Krouglikov@2:5020/2141.696 to ACCESS DENIED on Sun Feb 3 17:13:06 2019
    çñpáóßΓóπ⌐, ACCESS!

    ùÑΓóÑαú 31 ƒ¡óáα∩ 2019 19:20, Γδ »¿ßá½(á) URBAN NIGHTMRE, ó ß««íΘÑ¡¿¿ »« ßß佬Ñ
    area://win95?msgid=1:124/5013+5a8c562b:

    Hello Urban,

    On 21 Aug 14 10:02, Urban Nightmre wrote to All:

    Hello all. I run MBSE on SolydK Linux (Debian variant). It
    works great for the most part and only took a little hacking to
    get door games working. But I'm having a problem with Operation
    Overkill II. It just doesn't seem to like DOSemu. Anybody else
    run this door?

    I don't think dosemu is the problem. I run it here just fine in dosemu
    I believe. Are you running ooinfo as well as maintoo?

    Also some games seem to need a patch as the processor is to fast
    and with out the patch will give a divide by zero error. Is this
    still the norm or is there a way to slow DOSemu down enough that
    you don't need to patch?

    Another decision under dos is resident prog - unzero.com. It hooks zero divide error in real time. If You need it ask me in netmail.

    ---
    * Origin: Obninsk Nuclear Station (2:5020/2141.696) ex 2:602 (2:5020/2141.696)