Is there an easier way to get quiet output, or am I doing the right thing? I can say that this setup is working for the games I'm using--I'm slowly adding more, and if I find some that don't work, I'll let you know. I do believe I've decrypted the new command line options (undocumented I might add for some of them.
Nightfox wrote to ner <=-
Re: dosemu2 configuration instructions
By: ner to all on Thu Oct 19 2023 09:45 pm
Is there an easier way to get quiet output, or am I doing the right thing? I can say that this setup is working for the games I'm using--I'm slowly adding more, and if I find some that don't work, I'll let you know. I do believe I've decrypted the new command line options (undocumented I might add for some of them.
There might be, though I haven't looked into it yet. I noticed
dosemu2 started adding a lot of that startup output quite a while
ago.. There used to be a lot less of that.
Can someone remind me why it's good/beneficial to run dosemu2, other
than (possibly) allowing the TW2002 door to run? What actual advantage(s) does it offer over the original dosemu?
Can someone remind me why it's good/beneficial to run dosemu2, other than (possibly) allowing the TW2002 door to run? What actual advantage(s) does it offer over the original dosemu?
I think TW2002 and Darkland were the two doors I couldn't run in dosemu and could in dosemu2, and also pkunzip had a problem in dosemu without DPMI (which has a decent workaround if I remember correctly).
I'd think there are probably some rare cases where you'd need to run the DOS pkunzip these days. There are modern programs for zipping &
unzipping that run natively on modern operating systems.
I'd think there are probably some rare cases where you'd need to run the
DOS pkunzip these days. There are modern programs for zipping &
unzipping that run natively on modern operating systems.
I believe it's still necessary for DOS based interbbs games in most cases.
Yes, though you can use a modern native program to zip and unzip the archives. Only the actual game and its maintenance software would need
to be run in a DOS emulator. Why would you need to use the DOS pkunzip?
TW2002 is really the only reason I wanted to update to dosemu2. I haven't really looked into the new features it adds over the original dosemu. I don't think the original dosemu is maintained anymore though, so it wouldn't receive any bug fixes etc..
so it wouldn't receive any bug fixes etc..
There are other games like Yankee Trader that wont run under dosemu and, as you say, dosemu is not maintained whereas dosemu2 is actively maintained and the author has his good days. :) I have put together a package that contains pretty much everything you need to get dosemu2 working, including a bunch of
There are other games like Yankee Trader that wont run under dosemu and,
yankee trader isn't a popular doorgame with users and probably would only be o
display for historical purposes where said users would pop in and exit quickly
yankee trader isn't a popular doorgame with users and probably would only be o
display for historical purposes where said users would pop in and exit quickly
It is on my dos bbs. It and OOII are the only two doors where I have routine players. TW2002 gets ignored, and the LORD players come and go.
YT does work with dosemu in situations where you are running a dos bbs and the bbs is running in the same dosemu session.
I think this is the first time anyone has brought up running a dos BBS under dosemu. I thought we were talking about synchronet here, or do I have to do a disclaimer for every possible sitution?
As we are talking specifically about Synchronet, I offer this only as an aside.
so why would yankee trader only work in dosemu if it is executed through a dos
bs?
YT does work with dosemu in situations where you are running a dos bbs and the bbs is running in the same dosemu session.
I think this is the first time anyone has brought up running a dos BBS under d
emu. I thought we were talking about synchronet here, or do I have to do a dis
aimer for every possible sitution?
I think this is the first time anyone has brought up running a dos BBS under dosemu. I thought we were talking about synchronet here, or do I have to do a disclaimer for every possible sitution?
do you know what 'aside' means? :)
Re: Re: dosemu2 configuration
By: fusion to nelgin on Tue Oct 24 2023 14:48:00
do you know what 'aside' means? :)
Do you know what MYOFB means?
To bring it back to Synchronet, I fonud that I had to make a change to dosemu with the latest and greatest of dosemu2 so that it wouldn't brint all kinds of dos info before running a door. Dosemu2 has a wrapper script which has a -quiet option. I placed what the quiet option does into dosemu.ini and all the junk went away. Command to add to dosemu.ini in the cmd key is
-tDE -exec 2>/dev/null
There are other games like Yankee Trader that wont run under dosemu and,
YT does work with dosemu in situations where you are running a dos bbs and the bbs is running in the same dosemu session.
As we are talking specifically about Synchronet, I offer this only as an aside.
Ok, there's the odd exception, but I would say the majority of Synchronet sysop
are not running YT on a DOS version of Synchronet in dosemu :)
I would agree, although there was one fellow trying to get the last version of DOS Synchronet running who was posting about it not too long ago. But, yeah, he is probably in the minority. :D
nelgin wrote to Dumas Walker <=-
Re: Re: dosemu2 configuration
By: Dumas Walker to NIGEL REED on Sun Dec 10 2023 10:23:00
I would agree, although there was one fellow trying to get the last version of DOS Synchronet running who was posting about it not too long ago. But, yeah, he is probably in the minority. :D
Are you thinking of Mortafis? If so, he's no longer working on
that project ;(
I would agree, although there was one fellow trying to get the last version of DOS Synchronet running who was posting about it not too long ago. But, yeah, he is probably in the minority. :D
Are you thinking of Mortafis? If so, he's no longer working on that project ;(
I would agree, although there was one fellow trying to get the last version of DOS Synchronet running who was posting about it not too long ago. But, yeah, he is probably in the minority. :D
Are you thinking of Mortafis? If so, he's no longer working on that project ;(
I don't remember the name, so it could have been. Sorry to hear that.
I would agree, although there was one fellow trying to get the last version of DOS Synchronet running who was posting about it not too long ago. But, yeah, he is probably in the minority. :D
Are you thinking of Mortafis? If so, he's no longer working on that project;(
I don't remember the name, so it could have been. Sorry to hear that.
i got worse news. he's dead.
Re: Re: dosemu2 configuration
By: Dumas Walker to NELGIN on Mon Dec 11 2023 11:05 am
I would agree, although there was one fellow trying to get the last version of DOS Synchronet running who was posting about it not too long ago. But, yeah, he is probably in the minority. :D
Are you thinking of Mortafis? If so, he's no longer working on that project ;(
I don't remember the name, so it could have been. Sorry to hear that.
i got worse news. he's dead.
Are you thinking of Mortafis? If so, he's no longer working on that project;(
I don't remember the name, so it could have been. Sorry to hear that.
i got worse news. he's dead.
Shucks, that is bad. ;(
i got worse news. he's dead.
Indeed. RIP Mortifis:
https://wiki.synchro.net/wiki:user:mortifis
Sysop: | digital man |
---|---|
Location: | Riverside County, California |
Users: | 1,043 |
Nodes: | 16 (0 / 16) |
Uptime: | 88:15:37 |
Calls: | 500,953 |
Calls today: | 2 |
Files: | 109,377 |
D/L today: |
1,020 files (150M bytes) |
Messages: | 304,663 |