• wow

    From Tony Master@1:129/305 to All on Fri Apr 18 04:28:37 2003
    is this base dying?

    --- Renegade vY2Ka2
    * Origin: The Titantic BBS Telnet - ttb.slyip.com (1:129/305)
  • From mark lewis@1:3634/12 to Tony Master on Fri Apr 18 11:26:06 2003
    is this base dying?

    dying? there's been little to no traffic in either of the two PASCAL echos in many years... i'd hazard to guess as far back as 2000 at least...

    what's your pascal oriented question?

    )\/(ark


    * Origin: (1:3634/12)
  • From Scott Adams@1:112/91 to Tony Master on Sun Apr 27 04:40:02 2003
    Quoting Tony Master to All <=-

    @MSGID: 1:129/305 600b0571
    is this base dying?

    Echos only die if there are no traffic...that
    can be solved with folks asking questions and
    like the above asking other questions :)

    So need pascal help?


    ... "I know. But what else could I do?" - G'Kar
    --- Fringe BBS
    * Origin: EWOG II - The Fringe - 904-733-1721 (1:112/91)
  • From Chris Hoppman@1:129/305 to Scott Adams on Tue May 6 03:51:21 2003
    So need pascal help?

    Well, yes I do. It's about virtual pascal. I am doing a project that
    works with telnet. I am wondering about the control codes. #255,#254,#253,etc. I have search for source code to tell me how to work with these codes, but all I have found is server version's and I simply don't understand them. ie the telnet.pas in elecom source code. vpascal.com has source code for telnet, but it's for os/2 and also server. I have look'd into delphi code, but the oop of it is over my head. I have read the RFC for it, but still don't think I get it. I was wondering if you had some knowlegde on how to do these codes.
    So, far as I recieve them in the program I just filter them out of the buffer and display everything else. If you could explain alittle bit about them.
    Or if you know of some client portion of source I can learn from. Maybe a tut somewhere. ;)

    Alittle back ground about the program. It will connect to GameSrv a door32.sys door game host. Then write what it recieves to a record, because
    I did a ddplus program that will read that record and display it to a user
    and also write the users input to another file that the telnet util will send to gamesrv. Sort of a work around for having door32.sys door games upon a
    bbs that can't do door32.sys door games. Anyhow, everything is going smoothly and it works great, but I would like to figure out how to work with those codes, because as meantioned before I am just filtering them out and I know some door games do use the higher asni control codes to display to the users. ie lord 2 (yes, a door.sys program, but they plan to port it.)

    Chris

    --- Renegade vY2Ka2
    * Origin: The Titantic BBS Telnet - ttb.slyip.com (1:129/305)
  • From mark lewis@1:3634/12 to Chris Hoppman on Tue May 6 14:01:44 2003
    So need pascal help?

    Well, yes I do. It's about virtual pascal. I am doing a
    project that works with telnet. I am wondering about the
    control codes. #255,#254,#253,etc. I have search for source
    code to tell me how to work with these codes, but all I have
    found is server version's and I simply don't understand
    them.

    have you looked at the RFC that describes the telnet protocol? it appears that RFC854 is the(?) one that covers telnet...

    http://www.faqs.org/rfcs/rfc854.html

    )\/(ark


    * Origin: (1:3634/12)
  • From mark lewis@1:3634/12 to Chris Hoppman on Tue May 6 14:42:10 2003
    have you looked at the RFC that describes the telnet protocol?
    it appears that RFC854 is the(?) one that covers telnet...

    http://www.faqs.org/rfcs/rfc854.html

    following up on this, there seem to be several documents dealing with telnet...
    you may also want to consider incorporating ssh into your design as well... on the surface, it appears that you are creating a telnet server for this job...

    check out this other document, as well...

    http://www.networksorcery.com/enp/protocol/telnet.htm

    i found both by going to google and searching for "rfc telnet" sans quotes...

    )\/(ark


    * Origin: (1:3634/12)
  • From Chris Hoppman@1:129/305 to Mark Lewis on Tue May 6 21:42:13 2003
    |03Quoting message from |11Mark Lewis |03to |11Chris Hoppman
    |03on |1106 May 03 13:42:10|03.

    have you looked at the RFC that describes the telnet protocol?
    it appears that RFC854 is the(?) one that covers telnet... http://www.faqs.org/rfcs/rfc854.html
    following up on this, there seem to be several documents dealing with telnet... you may also want to consider incorporating ssh into your design well... on the surface, it appears that you are creating a telnet server fo this job...
    check out this other document, as well... http://www.networksorcery.com/enp/protocol/telnet.htm
    i found both by going to google and searching for "rfc telnet" sans quotes.

    Okay, I made a big reply to you, but I went to copy and paste the web url you gave me from mtel to my web browser and it seems as though I close mtel in the process and the letter was lost. :( Short and sweet version.

    Yep, I check that out before I ask'd. That and some others I read at the faq.org site is the ones that make my head tiwrl and my thoughts go like homer simpson. dooh! They are not as easy to read as the RFC on usenet groups which I also have done with this. I am going to save this first them go back and check out the other site you listted. Thank-you for your help. Plus, I think I am going to ask the author of mtel for the tips of it. Or maybe the author of GameSrv how to work with the codes. On doing a telnet server. No, it's more like a telnet client, but a very lite version.

    Thanks for the help,
    chris

    ps WinCrt know of some good source codes on using it. I did google (wincrt pascal) and that didn't return any usable source. The swag snippets were alomost useable.

    --- Renegade vY2Ka2
    * Origin: The Titantic BBS Telnet - ttb.slyip.com (1:129/305)
  • From mark lewis@1:3634/12 to Chris Hoppman on Wed May 7 13:43:26 2003
    Okay, I made a big reply to you, but I went to copy
    and paste the web url you gave me from mtel to my
    web browser and it seems as though I close mtel in
    the process and the letter was lost. :(

    ugh, i hate it when that happens...

    Short and sweet version.

    Yep, I check that out before I ask'd. That and some
    others I read at the faq.org site is the ones that
    make my head tiwrl and my thoughts go like homer
    simpson. dooh! They are not as easy to read as the
    RFC on usenet groups which I also have done with
    this. I am going to save this first them go back
    and check out the other site you listted.

    not a problem... remember, technical documents are generally much more technical than people believe... i know that i've had my own troubles wading thru some of them...

    Thank-you for your help. Plus, I think I am going to
    ask the author of mtel for the tips of it. Or maybe
    the author of GameSrv how to work with the codes. On
    doing a telnet server. No, it's more like a telnet
    client, but a very lite version.

    ahh... can you depict the flow of the data from the doorgame to the user so i can get a better idea?

    ie: door -> blah -> blah2 -> user

    ps WinCrt know of some good source codes on using it. I
    did google (wincrt pascal) and that didn't return any
    usable source. The swag snippets were alomost useable.

    not sure what you're asking... are you looking for a working wincrt source file?

    )\/(ark


    * Origin: (1:3634/12)
  • From Chris Hoppman@1:129/305 to Mark Lewis on Fri May 9 13:14:47 2003
    ahh... can you depict the flow of the data from the doorgame to the user so can get a better idea?

    ie: door -> blah -> blah2 -> user

    door -> telnet app -> gamesrv
    door writes user input to a file, telnet app reads file, and send that to gamesrv.

    gamesrv -> telnet app -> door
    gamesrv sends screens to telnet app, telnet app writes that to a file, the door reads that and display's it to the user.

    I have since talked with the maker of a few telnet applications on a programming fourm: www.experts-exchange.com and learned I can just ignore
    these codes and all will be fine. They are for more advance p2p telnet applications that want to control various factors in the server to fit the client, but for a straight forward client it was okay just to filter them out. They said though if I recieved a #255 filter out the next two chars in the buffer, because #255 is the client/server telling the other c/s that they are about to issue a command. Then the second char is saying you do it or
    I'll do it. Then the third one sent is what to do. ie #255,#241
    #1-(#255Hey I am going to send a command),#241-I will do it,#1-Echo Chars.
    They said if you just filter it out then the server thinks you will comply.

    They gave me the list of things. If you would like I can type out that list so if this fourm is archived someone else searching can find it.

    ps WinCrt know of some good source codes on using it. I
    did google (wincrt pascal) and that didn't return any
    usable source. The swag snippets were alomost useable.

    not sure what you're asking... are you looking for a working wincrt source file?

    Looking for working source code that tells me how to use the WinCrt unit. Source code with comments more or less. I learn best if I get to play with diffent things in a working example. This is for something else I have planned. I know there wasn't alot of source, because that is when TPW, became Delphi.

    dl

    --- Renegade vY2Ka2
    * Origin: The Titantic BBS Telnet - ttb.slyip.com (1:129/305)
  • From Scott Adams@1:112/91 to Chris Hoppman on Tue May 27 00:33:02 2003
    Quoting Chris Hoppman to Scott Adams <=-

    Well, yes I do. It's about virtual pascal. I am doing a project
    that works with telnet. I am wondering about the control codes. #255,#254,#253,etc. I have search for source code to tell me how to
    work with these codes, but all I have found is server version's and I simply don't understand them. ie the telnet.pas in elecom source code. vpascal.com has source code for telnet, but it's for os/2 and also
    server. I have look'd into delphi code, but the oop of it is over my head. I have read the RFC for it, but still don't think I get it. I
    was wondering if you had some knowlegde on how to do these codes. So,
    far as I recieve them in the program I just filter them out of the
    buffer and display everything else. If you could explain alittle bit about them. Or if you know of some client portion of source I can learn from. Maybe a tut somewhere. ;)

    Alittle back ground about the program. It will connect to GameSrv a door32.sys door game host. Then write what it recieves to a record, because I did a ddplus program that will read that record and display
    it to a user and also write the users input to another file that the telnet util will send to gamesrv. Sort of a work around for having door32.sys door games upon a bbs that can't do door32.sys door games. Anyhow, everything is going smoothly and it works great, but I would
    like to figure out how to work with those codes, because as meantioned before I am just filtering them out and I know some door games do use
    the higher asni control codes to display to the users. ie lord 2 (yes,
    a door.sys program, but they plan to port it.)

    First I'm no telnet expert. My line of work limits me doing
    telnet stuff at work in fact someone else in our small programming
    company does that stuff. The limit of my telnet experience is
    just a few get it done programs and nothing more. Using delphi
    basics. So I doubt I could help you there. Another netter
    friend Doug seems to be the expert on that but hes not sure
    what your asking as am I.

    The codes you list are ansi or ascii codes?
    I know some limited programs do use the 255 ascii character
    to delimit EOFs or such odd ball things. But I don't know
    of any programs that use 253/254....they can't even
    be generated by typical users of doors unless they really
    are knowledgeable.

    But I'm sure by now by the amount of other posts here that
    you've got help so maybe they answered your qeustions.

    I doubt you'd need these codes myself.



    ... "Good luck, sir." - Sheridan
    --- Fringe BBS
    * Origin: EWOG II - The Fringe - 904-733-1721 (1:112/91)
  • From Scott Adams@1:112/91 to Chris Hoppman on Tue May 27 00:34:28 2003
    Quoting Chris Hoppman to Mark Lewis <=-

    ahh... can you depict the flow of the data from the doorgame to the user
    so
    can get a better idea?

    ie: door -> blah -> blah2 -> user

    door -> telnet app -> gamesrv
    door writes user input to a file, telnet app reads file, and send that
    to gamesrv.

    gamesrv -> telnet app -> door
    gamesrv sends screens to telnet app, telnet app writes that to a file,
    the door reads that and display's it to the user.

    Why would users be sending the high codes though when
    most keyboard need 2 strokes to generate them in the
    first place.

    I have since talked with the maker of a few telnet applications on a programming fourm: www.experts-exchange.com and learned I can just
    ignore these codes and all will be fine. They are for more advance p2p telnet applications that want to control various factors in the server
    to fit the client, but for a straight forward client it was okay just
    to filter them out. They said though if I recieved a #255 filter out
    the next two chars in the buffer, because #255 is the client/server telling the other c/s that they are about to issue a command. Then the second char is saying you do it or I'll do it. Then the third one sent
    is what to do. ie #255,#241 #1-(#255Hey I am going to send a command),#241-I will do it,#1-Echo Chars. They said if you just filter
    it out then the server thinks you will comply.
    They gave me the list of things. If you would like I can type out
    that list so if this fourm is archived someone else searching can find it.
    ps WinCrt know of some good source codes on using it. I
    did google (wincrt pascal) and that didn't return any
    usable source. The swag snippets were alomost useable.

    not sure what you're asking... are you looking for a working wincrt source file?

    That's what I figured you should just ignore them IMHO.


    ... "Where you walk, I will walk." - Lennier
    --- Fringe BBS
    * Origin: EWOG II - The Fringe - 904-733-1721 (1:112/91)