• Certain doorgames and DOSEmu.

    From joseph larsen@1:340/800 to All on Sat Jan 9 07:21:16 2016
    Hi all,

    I'm trying to get door games working in my BBS project (Impulse BBS) that
    runs under Linux. For some reason the majority of the doorgams I try to run, absolutely will not run on nodes 3 and 4 (the last 2 nodes).

    LORE, The Pit, Dumb Fighter and maybe a few others are the exception, and
    will run on nodes 3 and 4. At first I thought it may be a fossil driver
    issue, but I was wrong. Anyone have any ideas as to why they won't run?

    Thanks,

    |09ignatius |07[|15cia|07]

    --- Mystic BBS v1.11 (Linux)
    * Origin: catch22bbs.com >>> >> > (1:340/800)
  • From Nicholas Boel@1:154/701 to joseph larsen on Sat Jan 9 09:31:54 2016
    Hello joseph,

    On 09 Jan 16 07:21, joseph larsen wrote to All:

    I'm trying to get door games working in my BBS project (Impulse BBS)
    that runs under Linux. For some reason the majority of the doorgams I
    try to run, absolutely will not run on nodes 3 and 4 (the last 2
    nodes).

    LORE, The Pit, Dumb Fighter and maybe a few others are the exception,
    and will run on nodes 3 and 4. At first I thought it may be a fossil driver issue, but I was wrong. Anyone have any ideas as to why they
    won't run?

    Is your BBS placing the proper dropfile in the correct location? If you're putting them in a node directory, nodes 1 and two may already have a door.sys in them. If nodes 3 and 4 don't have a drop file available, and the BBS isn't putting one where it should be.. that could be why your games aren't running properly.

    Regards,
    Nick

    --- GoldED+/LNX 1.1.5-b20151129
    * Origin: thePharcyde_ telnet://bbs.pharcyde.org (Wisconsin) (1:154/701)
  • From joseph larsen@1:340/800 to Nicholas Boel on Sun Jan 10 02:00:43 2016
    |01 ▄▄█▓▀▀▌▀▀▀ ░▀ ░|CR▓▀ quoting |09Nicholas Boel |01on |0901/10/16 |01...

    So nodes 1 and 2 work? But 3 and 4 don't?


    That's right.

    You may want to take a look at your source code then. Remember, you're trying to work with BBS software from the 90s that hasn't been updated
    in 20+ years.


    Nod. True.

    Thanks,

    |09ignatius |07[|15cia|07]

    --- Mystic BBS v1.11 (Linux)
    * Origin: catch22bbs.com >>> >> > (1:340/800)
  • From joseph larsen@1:340/800 to Nicholas Boel on Sat Jan 9 19:00:41 2016
    |01 ▄▄█▓▀▀▌▀▀▀ ░▀ ░|CR▓▀ quoting |09Nicholas Boel |01on |0901/09/16 |01...

    Is your BBS placing the proper dropfile in the correct location? If
    you're putting them in a node directory, nodes 1 and two may already
    have a door.sys in them. If nodes 3 and 4 don't have a drop file available, and the BBS isn't putting one where it should be.. that could be why your games aren't running properly.

    Yes, the BBS automatically makes dropfiles in /home/imp/imp. In my ~/.dosemu/autoexec.bat file, I lredir'd drive A: to be /home/imp/imp. So, the door games are searching for dropfiles in /home/imp/imp.

    Thanks,

    |09ignatius |07[|15cia|07]

    --- Mystic BBS v1.11 (Linux)
    * Origin: catch22bbs.com >>> >> > (1:340/800)
  • From Nicholas Boel@1:154/701 to joseph larsen on Sun Jan 10 00:35:40 2016
    Hello joseph,

    On 09 Jan 16 19:00, joseph larsen wrote to Nicholas Boel:

    Is your BBS placing the proper dropfile in the correct location?
    If you're putting them in a node directory, nodes 1 and two may
    already have a door.sys in them. If nodes 3 and 4 don't have a
    drop file available, and the BBS isn't putting one where it
    should be.. that could be why your games aren't running properly.

    Yes, the BBS automatically makes dropfiles in /home/imp/imp. In my ~/.dosemu/autoexec.bat file, I lredir'd drive A: to be /home/imp/imp.
    So, the door games are searching for dropfiles in /home/imp/imp.

    So nodes 1 and 2 work? But 3 and 4 don't?

    You may want to take a look at your source code then. Remember, you're trying to work with BBS software from the 90s that hasn't been updated in 20+ years.

    Regards,
    Nick

    --- GoldED+/LNX 1.1.5-b20151129
    * Origin: thePharcyde_ telnet://bbs.pharcyde.org (Wisconsin) (1:154/701)
  • From joseph larsen@1:340/800 to Nicholas Boel on Sat Feb 6 01:26:52 2016
    |01 ▄▄█▓▀▀▌▀▀▀ ░▀ ░|CR▓▀ quoting |09Nicholas Boel |01on |0901/09/16 |01...

    Is your BBS placing the proper dropfile in the correct location? If
    you're putting them in a node directory, nodes 1 and two may already
    have a door.sys in them. If nodes 3 and 4 don't have a drop file available, and the BBS isn't putting one where it should be.. that could be why your games aren't running properly.


    Apparently the problem was with the DOOR.SYS dropfile. On my system, the DOOR.SYS dropfile(s) that are created are only designed to use the first and second nodes. I used a program (QkDoor) to extrapolate the DOOR.SYS dropfiles into DORINFO#.DEF dropfiles. And all is well. I only have a few doors left to figure out. Most notably, "Enigma Of Ashrella" and "Netrunner". The majority
    of the door games work fine with this set up.

    |09ignatius |07[|15cia|07]

    --- Mystic BBS v1.11 (Linux)
    * Origin: catch22bbs.com >>> >> > (1:340/800)
  • From joseph larsen@1:340/800 to joseph larsen on Sat Feb 6 01:27:44 2016
    Apparently the problem was with the DOOR.SYS dropfile. On my system, the DOOR.SYS dropfile(s) that are created are only designed to use the first and second nodes. I used a program (QkDoor) to extrapolate the DOOR.SYS dropfiles into DORINFO#.DEF dropfiles. And all is well. I only have a
    few doors left to figure out. Most notably, "Enigma Of Ashrella" and "Netrunner". The majority of the door games work fine with this set up.

    Bleh. I need to figure out why my messages are being transmitted in dark
    blue. :/

    |09ignatius |07[|15cia|07]

    --- Mystic BBS v1.11 (Linux)
    * Origin: catch22bbs.com >>> >> > (1:340/800)
  • From Alan Ianson@1:153/757 to joseph larsen on Sat Feb 6 01:54:07 2016
    Re: Re: Certain doorgames and DOSEmu.
    By: joseph larsen to joseph larsen on Sat Feb 06 2016 01:27 am

    Bleh. I need to figure out why my messages are being transmitted in dark blue. :/

    |09ignatius |07[|15cia|07]

    This msg looks fine on this Synchronet board. :)

    Ttyl :-),
    Al

    ... OUT TO LUNCH - If not back at five, OUT TO DINNER!
    --- SBBSecho 2.33-Linux
    * Origin: The Rusty MailBox - Penticton, BC Canada - trmb.ca (1:153/757)
  • From Nicholas Boel@1:154/10 to joseph larsen on Sat Feb 6 04:36:49 2016
    Hello joseph,

    On 06 Feb 16 01:26, joseph larsen wrote to Nicholas Boel:

    |01 ۲ |CR quoting |09Nicholas Boel |01on
    |0901/09/16 |01...

    Is your BBS placing the proper dropfile in the correct location?
    If you're putting them in a node directory, nodes 1 and two may
    already have a door.sys in them. If nodes 3 and 4 don't have a
    drop file available, and the BBS isn't putting one where it
    should be.. that could be why your games aren't running properly.


    Apparently the problem was with the DOOR.SYS dropfile. On my system,
    the DOOR.SYS dropfile(s) that are created are only designed to use the first and second nodes. I used a program (QkDoor) to extrapolate the DOOR.SYS dropfiles into DORINFO#.DEF dropfiles. And all is well. I
    only have a few doors left to figure out. Most notably, "Enigma Of Ashrella" and "Netrunner". The majority of the door games work fine
    with this set up.

    Quoted the whole thing so you could see where to look. But if you notice at the
    very top - your first quote- it shows (pipe)01 on both lines. That probably turns the rest of your text to dark blue as well.

    Regards,
    Nick

    --- GoldED+/LNX 1.1.5-b20160201
    * Origin: thePharcyde_ telnet://bbs.pharcyde.org (Wisconsin) (1:154/10)
  • From joseph larsen@1:340/800 to Nicholas Boel on Sat Feb 6 03:01:12 2016
    ▄▄█▓▀▀▌▀▀▀ ░▀ ░|CR▓▀ quoting Nicholas Boel on 02/06/16 ...

    Quoted the whole thing so you could see where to look. But if you notice at the very top - your first quote- it shows (pipe)01 on both lines.
    That probably turns the rest of your text to dark blue as well.


    Ahh. Well, at the end of the string I have "ICRI00I07".. I removed the
    I00... We'll see if this message is different.

    Thanks,

    ignatius [cia]

    --- Mystic BBS v1.11 (Linux)
    * Origin: catch22bbs.com >>> >> > (1:340/800)
  • From joseph larsen@1:340/800 to joseph larsen on Sat Feb 6 03:04:47 2016
    |01 ▄▄█▓▀▀▌▀▀▀ ░▀ ░|CR▓▀ quoting |09joseph larsen |01on |0902/06/16 |01...

    Ahh. Well, at the end of the string I have "ICRI00I07".. I removed the I00... We'll see if this message is different.


    Hmm.

    |09ignatius |07[|15cia|07]

    --- Mystic BBS v1.11 (Linux)
    * Origin: catch22bbs.com >>> >> > (1:340/800)
  • From joseph larsen@1:340/800 to joseph larsen on Sat Feb 6 03:17:31 2016
    ▄▄█▓▀▀▌▀▀▀ ░▀ ░|CR▓▀ quoting joseph larsen on 02/06/16 ...

    Hmm.

    Ok. I fixed it. Sorry for the deleted messages.

    ignatius [cia]

    --- Mystic BBS v1.11 (Linux)
    * Origin: catch22bbs.com >>> >> > (1:340/800)
  • From joseph larsen@1:340/800 to joseph larsen on Sat Feb 6 03:18:53 2016
    |01 ▄▄█▓▀▀▌▀▀▀ ░▀ ░|CR▓▀ quoting |09joseph larsen |01on |0902/06/16 |07...

    Ok. I fixed it. Sorry for the deleted messages.

    Bleh.

    |09ignatius |07[|15cia|07]

    --- Mystic BBS v1.11 (Linux)
    * Origin: catch22bbs.com >>> >> > (1:340/800)
  • From joseph larsen@1:340/800 to joseph larsen on Sat Feb 6 03:21:25 2016
    |01 ▄▄█▓▀▀▌▀▀▀ ░▀ ░|CR▓▀ quoting |09joseph larsen |01on |0902/06/16 |07...

    The problem was that I had pipe codes setting the color to 07.. but they weren't properly displaying because Mystic didn't recognize anything after
    the "..." -- which where the 07 code was.

    |09ignatius |07[|15cia|07]

    --- Mystic BBS v1.11 (Linux)
    * Origin: catch22bbs.com >>> >> > (1:340/800)
  • From James Coyle@1:129/215 to joseph larsen on Sat Feb 6 05:19:44 2016
    Bleh. I need to figure out why my messages are being transmitted in dark blue. :/

    Probably because you're putting pipe color codes in the quote header! Those become part of the message text and will be handled differently on each BBS
    the messages land on.

    This message looks fine, because it doesn't have your quote header in it.

    --- Mystic BBS v1.12 A1 (Windows)
    * Origin: Sector 7 [Mystic BBS WHQ] (1:129/215)
  • From joseph larsen@1:340/800 to James Coyle on Sat Feb 6 04:35:05 2016
    |01 ▄▄█▓▀▀▌▀▀▀ ░▀ ░|CR▓▀ quoting |09James Coyle |01on |0902/06/16 |07

    Bleh. I need to figure out why my messages are being transmitted in
    da
    blue. :/

    Probably because you're putting pipe color codes in the quote header! Those become part of the message text and will be handled differently on each BBS the messages land on.


    Nod. I know. :/

    |09ignatius |07[|15cia|07]

    --- Mystic BBS v1.11 (Linux)
    * Origin: catch22bbs.com >>> >> > (1:340/800)
  • From mark lewis@1:3634/12.73 to joseph larsen on Sat Feb 6 11:35:08 2016

    06 Feb 16 01:27, you wrote to you:

    Bleh. I need to figure out why my messages are being transmitted in
    dark blue. :/

    that's easy... it is those pipe codes you are using in your header... look at them below... i've changed the pipe to a bang so you can see the raw code easier...

    ==== Begin "foo.txt" ====
    = linux_bbs (1:3634/12.73) ============================================
    Msg : 130 of 140
    From : joseph larsen 1:340/800 06 Feb 16 01:26:52
    To : Nicholas Boel
    Subj : Re: Certain doorgames and DOSEmu. =======================================================================
    !01 ▄▄█▓▀▀▌▀▀▀ ░▀ ░!CR▓▀ quoting !09Nicholas Boel !01on
    !0901/09/16 !01...

    [chomp message body]

    --- Mystic BBS v1.11 (Linux)
    * Origin: catch22bbs.com >>> >> > (1:340/800)

    ==== End "foo.txt" ====

    looks like your last color setting is !01 which is dark blue for the three dots
    terminating your quote header... it is a mess when viewed with software that doesn't support it but if it must be done, one should set a default color at the end of their sequence like has to be done when using ANSI to return to the default color...

    )\/(ark

    Always Mount a Scratch Monkey

    ... Press ALT-F for the French Version of this bilingual recipe.
    ---
    * Origin: (1:3634/12.73)