• Color maximite 2

    From Daniel@1:340/7 to All on Wed Jul 8 10:00:00 2020
    * Originally in: E-mail
    * Originally to: m100@lists.bitchin100.com

    The 8-bit guy did a review of a newly released basic machine called the color maximite 2. It is a pretty decent review and I have a strong interest in obtaining one. I have an interest in programming in basic and assembly so I have
    some research to do.

    Take a view: http://www.tonvid.com/info.php?video_id=IA7REQxohV4

    If you continue watching, he gives a preview of a breadboard style computer released running android. I've been dreaming of building myself an all-in-one system running on a PI and now I don't have to.

    The droid system looks fascinating as well.

    Daniel

    ... Visit me at gopher://gcpp.world
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  • From Don Lowery@1:340/1000 to Daniel on Wed Jul 8 17:57:08 2020
    The 8-bit guy did a review of a newly released basic machine called the color maximite 2. It is a pretty decent review and I have a strong interest in obtaining one. I have an interest in programming in basic
    and assembly so I have some research to do.

    Saw it as soon as it came out. Impressive that it was running everything in interpreted BASIC...with the games he was running going as fast/faster than their DOS versions.

    ACME BBS-Member of fsxNet/WWIVNet/SciNet/AmigaNet/VKRadio/FidoNet/MicroNet.

    --- Mystic BBS v1.12 A46 2020/04/21 (Windows/32)
    * Origin: ACME BBS-W.Coyote & D.Brown are our best users. (1:340/1000)
  • From Daniel@1:340/7 to Don Lowery on Thu Jul 9 09:01:00 2020
    Don Lowery wrote to Daniel <=-

    Saw it as soon as it came out. Impressive that it was running
    everything in interpreted BASIC...with the games he was running going
    as fast/faster than their DOS versions.

    Indeed. Makes me wonder how those games would run written in assembly. It would be a fun platform to learn basic and write some tight modern software.

    Daniel Traechin

    ... Visit me at gopher://gcpp.world
    --- MultiMail/Linux v0.49
    * Origin: Digital Distortion: digdist.synchro.net (1:340/7)
  • From Don Lowery@1:340/1000 to Daniel on Thu Jul 9 13:07:33 2020
    Saw it as soon as it came out. Impressive that it was running everything in interpreted BASIC...with the games he was running going as fast/faster than their DOS versions.
    Indeed. Makes me wonder how those games would run written in assembly.

    As fast as they were running in Interpreted BASIC...I would expect they would be way too fast to play. Look fantastic...but ASM would probably make them unplayable.

    It would be a fun platform to learn basic and write some tight modern software.

    I agree. Just had a thought that if someone got one of these...got some of
    the old BBS's written in BASIC & set it up for this box. For that
    matter...you could get Ahl's books online as PDF's. Setup stuff like this on the system.

    ACME BBS-Member of fsxNet/WWIVNet/SciNet/AmigaNet/VKRadio/FidoNet/MicroNet.

    --- Mystic BBS v1.12 A46 2020/04/21 (Windows/32)
    * Origin: ACME BBS-W.Coyote & D.Brown are our best users. (1:340/1000)
  • From Daniel@1:340/7 to Don Lowery on Fri Jul 10 08:50:00 2020
    Don Lowery wrote to Daniel <=-

    Saw it as soon as it came out. Impressive that it was running everything in interpreted BASIC...with the games he was running going as fast/faster than their DOS versions.
    Indeed. Makes me wonder how those games would run written in assembly.

    As fast as they were running in Interpreted BASIC...I would expect they would be way too fast to play. Look fantastic...but ASM would probably make them unplayable.

    Wouldn't it be possible to write a game in such a way that the game and engine can load quickly but throttle the gameplay?

    It would be a fun platform to learn basic and write some tight modern software.

    I agree. Just had a thought that if someone got one of these...got some
    of the old BBS's written in BASIC & set it up for this box. For that matter...you could get Ahl's books online as PDF's. Setup stuff like
    this on the system.

    That would be hella tight.

    I'd like to design an all-in-one with the color maximite 2 inside and mimic the old c64. Have it 3d printed.

    Daniel Traechin

    ... Visit me at gopher://gcpp.world
    --- MultiMail/Linux v0.49
    * Origin: Digital Distortion: digdist.synchro.net (1:340/7)
  • From Don Lowery@1:340/1000 to Daniel on Fri Jul 10 14:45:21 2020
    As fast as they were running in Interpreted BASIC...I would expect th would be way too fast to play. Look fantastic...but ASM would probabl make them unplayable.
    Wouldn't it be possible to write a game in such a way that the game and engine can load quickly but throttle the gameplay?

    Expect it would be the same thing with some old DOS games running in DOSBox. There would be a way...especially since GOG.com has seemed to do it for all
    the old ones I have bought which run on DOSBox.

    of the old BBS's written in BASIC & set it up for this box. For that matter...you could get Ahl's books online as PDF's. Setup stuff like this on the system.
    That would be hella tight.

    For that matter...how about some of those old Apple ][ games written in basic?

    I'd like to design an all-in-one with the color maximite 2 inside and mimic the old c64. Have it 3d printed.

    Can't remember what he said the guts of the box was...but it shouldn't be too hard to get yourself built close to it with a killer 3D printed case!

    ACME BBS-Member of fsxNet/WWIVNet/SciNet/AmigaNet/VKRadio/FidoNet/MicroNet.

    --- Mystic BBS v1.12 A46 2020/04/21 (Windows/32)
    * Origin: ACME BBS-W.Coyote & D.Brown are our best users. (1:340/1000)