Castle Camelot LORD IGM Authors Newsletter
Volume 1, Issue 1 -- Released December 20, 1999.

Created by Donald Tidmore -- Castle Camelot LORD Links Page

Red LORD barline

Newsletter Introduction:

Note: This newsletter started with Bryan Turner two years ago, and was discontinued after the eight issue. The issues ran on a quarterly basis from March 01, 1997 through March 06, 1998. Some of you will know me already from frequent email conversations I've had with my Lord friends over the last three years; some may know about my Castle Camelot website , which I created for private use in July 1996, and went online with in April 1997. For the past year, I've been doing my best to keep Lord authors and fans notified of where to find new Lord-related web-sites and programs. I am also the maintainer and author of the Lord Links page available on the Kiteria's Korner! site, which was run for a long time by Suzanne Franklin, with Bryan's help.

I decided it was time, a couple of months ago, to find out if Bryan would restart the newsletter once Lord v4.05 was released by my friend Michael Preslar. Bryan told me I could take over doing the newsletter if I wanted to. After a week or so of thought, I decided to try doing this project. Bryan is still active in his support of Lord and BBS-ing, but wanted to spend his time on other projects.

My BBS history consisted of several years of using dozens of BBS in my area, Northwest Alabama, the Quad-Cities region specifically, where I was a co-sysop for a couple of years on several boards. I have for a long time taken care of getting Lord programs that I find placed online on the major Lord file sites, such as Pacific Coast Micro and DarkTech. People can do this if they don't have a website by sending me their Lord, Lord II, Tournament Lord, or Planets: TEOS programs via Email File Attachment to me at donald.tidmore@usa.net. Or you can send them directly to Mike Ehlert at mike@pcmicro.com or Ruth Argust at ruth@doorgames.org (authors only). Lord II authors should send their programs to Bobby Queen at wizards@shelby.net for posting on the Official LORD II IGM Archive site. All files sent to me will be forwarded to the appropriate people via Email. Red LORD barline

LORD Program Authors Notes:

Michael Adams: michaeladams@mail.com --- Michael Adams Programming -- Angel's Planets: TEOS Support Site


Author of Legend of the Magus Slug and The Slug House Lord/Lord2 IGMs. Also host of the Angel's Planets: TEOS Support Site. Mostly inactive.

Jason Brown: jmbrown@pcisys.net jmbrown@mines.edu --- Jason Brown Homepage


09/01/99: I enhanced my SETUP program and some minor things in the RHP. Also made LORD Cavern Freeware, and it should be ready to go, but I'm going to release slightly enhanced RHP packs to go with it, and the Outlands Tavern just needs the SETUP and RHP enhancements added. My other program may need some more fixes, though.

DT> Also, do your current versions of Lord have any relation to the DT> features added by Seth to v4.00a, or to the Gameport's v4.02?

In order, the reason there are new versions: LORD Cavern: Bugfixes, enhancements to RHP and SETUP. Outlands Tavern: Addition of RHP engine. LORDSTAT: Ability to create custom bulletins.

09/05/99: DT> Good luck with continued development of your IGMs. How DT> is work coming along on any other Lord programs you were working DT> on? And did you decide to do anything else for Lord II yet?

I can tell you that what I have out now (with the exception of a new IGM, The Gateway, that will be going into beta soon) will be it. I don't have any interest in doing anything more for LORD II, and these versions of my IGMs will likely be the last, unless I need to do bugfixes. So far they're turning out to be fairly bug-free, and I've been testing my new RHPScript engine like mad, and all my enhancements seem to work great. About the only other program I might release is my RHPTest program, it runs RHPs outside of the IGMs so they can be made sure to work. I need to work on a syntax checker for it before I can release it, though, otherwise it seems very unfinished...

12/10/99: The LORD Cavern v1.4 and The Outlands Tavern v1.3 are now availiable for download!

12/15/99: Howdy all! Well, looks like there may be a bug in the LORD Cavern, and I'm waiting for more feedback from my tester. However The Outlands Tavern looks like it's 100% so far! Testing my new IGM The Gateway has gone super, and it looks like it can be released any time now. All it needs is more RHP scripts. :) As for a new version of LORDSTAT... I need to fix some column separation errors, and that can be out. That one isn't a priority.

Fortunately, everything is shipshape. If LORD is changed in any major way, I'll probably do the work myself to make my IGMs compatible! In the unlikely event that I don't do that, I'll make sure to give the code to someone that will. Oh, and did you know that The LORD Cavern is now freeware? :) I very well will probably not do any more new IGMs or utilities, as I have larger programming projects in mind. Right now I'm working with Unreal Tournament coding. I guess that's all for now! :)

Michael Bujold: canucksoft@xoommail.com --- Canucksoft Homepage


As of currently, Canucksoft has only 4 LORD IGMs out - 2 LORD menusets and 2 LORD II IGMs - The Flirt with Violet/Seth Able IGM, and Crazy Tom's Shack. As of this time, Canucksoft has several IGMs in production to enhance and expand upon the gameplay of LORD II. My philosophy is to provide worthwhile IGMs for absolutely no cost.

I believe one feature of LORD II that should be upgraded is the maximum number of hotpoints allowed in a LORD map. This might understandably cause the game to slow down, but, it is one feature I have a problem with.

Codax Dragon: codax_dragon@juno.com --- Codax's Dragon's Den Ultd Homepage


He is currently working on a new Lord2 IGM, but hasn't been able to get some problems fixed yet. His website may be moving soon to Xoom, but currently is at GeoCities. The new IGM being worked is tentatively called Gigantic/Tritanic Cruises, The Cruise for short. Here are some of his comments on it:

"If you played the Battlefield IGM I made, and were to compare it to The Cruise, it would be akin to comparing East StoneBrook and BoneTown. Every screen has some kind of movement and there are more than 30 screens. If all would go according to plan it would have more than an hour in total cinema sequences. It has the most advanced casino..."

DT: Codax, Thanks for helping me with this newsletter, and for the great ideas you provided me on upgrading Lord II, which were relayed to Michael Preslar. His other IGMs are: The Cave of Hope and Despair, Dragon's Den Housing, GreenTree Prison, The Pit, The Pond, and Scavenger Hut.

Here's a question Codax would appreciate an answer to, about Lord II:
I'm trying to find out if Seth was able to overcome Pascal's 65k for variables limit. If he has not then I have found I have found the problem with my IGM. Otherwise I need to find another option. ... spawn a new section to the newsletter. A sort of question answer thing between developers and users.

DT: Anyone who would like a section like Codax recommends, please let me know.

Mike Dillon: gsvalore@hostmail.com --- Crystalline Realms


ALE (Advanced Lord Editor) currently is capable of accessing Players and Monsters. It gives a variable ability to change not only the weapon names but their numbers as well, which I noticed in the LORDCFG program you cannot do that (v4.05+). So really ... it's a LORD Player & Monster editor. I'm working on adding a menu editor to it as well so people can modify the menus and ANSI or create their own sets.

After looking into the data for Planets: TEOS and LORD II, I am going to add abilities to ALE to edit their respective data files. In TEOS support, you will be able to Add, Delete, and Modify: Players, Planets, and Enemies. As far as editing Cartels, I am not planning on that. LORD II support will include editing the Player and Item editors. I am looking into making support for Item editing in TEOS and map editing for LORD II. ... If TEOS support is added, the program will likely be renamed to: Advanced Legacy Editor or Legends..

I have plans to write a LORD-IGM but since my idea is rather complex, ... I'm not sure when or if I'll be ever able to create it. The basis behind it is a quest that you undergo to find things and meet NPCs and players on their quests as well. It will also have certain options in the main menu such as a Marriage Church and a place to go on a honeymoon so people can't take your stuff. (IGM will reset the stats even if they are killed but it will only do so when the person logs on again). As far as other options, I'm not sure as of yet but am open to suggestions.

My IGM will protect the player in the aspect that if they are killed, once they log on again, it'll resurrect them, and give them their stuff back. ... Oh just to mention something funny about ALE. I found out in the new version, I'll have support for roughly 9 million players or so. Lord itself only supports 150 players and 131 monsters. I made mine variant so it can supports many more which is funny:). ... BTW, if you wanted to know what the name of the IGM I am eventually going to write is, it will be called: "City of the Sapphire Gold" :)

Note: Mike is one of the members of the Elysium Software group.

Elric (Jay Weber): sirelric@netzero.net --- Earthdrake Software Homepage


Here's what I have to add to the Newsletter: I plan to have EDS (EarthDrake Software) back in full swing again sometime in January of 2000. I have quite a few ideas that I am going to try implementing in my Quest For Mom new world, as well as trying to revamp the EDS website. I'll probably follow Tien Lung in revamping my various IGMs, using all the nifty tricks I've learned from him. Finally, I'll also be one of the people involved in Godlike Productions' Chaos: A Legend is Born (CALiB) new world.

Elric's programs are: The Quest for Mom; JayMonsters, Lord2 Stuff Pack, and MapSwap utilities; Arris Training Grounds, Dark Cloak Ruins, Faerie Glade, Greentree Lotto Hutt, Jester's Casino Update, Northlands Coliseum, Ralphie's Roses, and Sharks' Tooth Island IGMs.

Robert Fogt: robertf@oz.net NO Active web-site


08/27/99: I won't be doing any more versions of any of my IGMs. I sold all of my DOS programs to someone who has put them on a CD. I still own all previously released versions, but he owns the rights to all future releases, and the source code.

I have switched to web programming. Right now I am working on a Web- based on-line role playing game. It's similar to lord, but it's graphical, and is played online with your web browser. It should be in beta testing stage in a month or so.

12/16: Hal's Ocean View Resort IGM for Planets:TEOS has been released as freeware. Version 2.13 contains a registration code generator you can use to make registration codes to enter. I released version 2.13 on DDS.

I'll dig through my archives and find the source code and release that as well. If anyone wants to own the rights to it I'd be willing to give that away too. Just let me know before I release the source code or give it to somebody else. Right now most of my efforts are in Perl and CGI programming. I have written a couple games and many utilities, including a popular web based chat program.

Hal's other programs are Lord Menu utility, The Outhouse IGM, Sansi Converter utility - for Lord/Lord2; and Immigration Office IGM, PlanFair TEOS utility.

Steve Gargolinski: bdsoft@hotmail.com --- Black Dragon Software


Author of the IDFEdit (Lord2) and LMonEdit (Lord) utilities.

Shawn Highfield: t1ny@yahoo.com --- TinySoft - BBS Doors


DT> Are you still working on Lord programs?

There won't be anymore from me. I only ever wrote a small IGM (Sommer's Shiny Things) for the local users to my area who knew the person it was based on. Other than that, I only have some un-finished ones that I probably couldn't find the source for if I dug.

Korombos: Sharkware korombos@doctorjr.com --- Sharkware Homepage


DT> If you have no plans to ever write for Lord, Lord II, or Tournament DT> Lord again, ... Michael Preslar is willing to take over your DT> programs, and provide support and upgrades for them. If this DT> interests you, contact him at e_maus@covingtononline.com.

I am interested in taking over older Lord IGMs as well. ... I have taken over the Lord IGM Fun and Games, but I also wrote IGMX and IGM-H (Lord Haunted IGM). My Web site is http://www.korombos.org/. ... I have several Lord IGMs being worked on at the moment, and all information about them, when available, can be found on my web site.

DT> Korombos also is the author of the KDrive IGM/BBS Door development software, and the KLord, Kdrive Lord Kit Addition software.

Paul Koukos: hellas@inch.com --- Hellas BBS


Author of Robin Hood Lord IGM. Status uncertain.

Joe Marcelletti: joe@tellurian.net --- Icerage Technologies


DT> Do you ever upgrade the IGMs when you do major rewrites of WT- Lord? DT> Was there a significant change between v1.x and v2.x that required DT> some authors to do total rewrites of their IGMs?

Hello, Yep, I changed the player database records.. They had to make a simple change in their code.. but it wouldn't be backwards compatible. I updated all of my IGMs and dropped support for Lord 1.x.

DT> Lastly, do you have any plans to do a version 3.0 sometime.

If I do 3.0 it will be nothing special. Just bug fixes and what not. I have RIP support in there hidden. :) I forget how to turn it on.. I think its either one of the number keys or an * or something.

DT: Wildcat T-Lord IGMs owned or supported by Joe are: Barak's House, Castle Coldrake, The Easter Egg Hunt, Molun's Tavern, Mystic Bar, Mystic Mountain, and Sharkey's Place.

Michael Preslar's comments: e_maus@covingtononline.com --- L.O.R.D. Reborn -- Elysium Software


Hello everyone.. Michael Preslar here.. Seth Able's successor as the guy responsible for the care and development of "Legend of the Red Dragon" As of this writing, Lord version 4.05 has yet to be released, as final touches need to taken care of. But once done, the entire world will see that Lord is far from dead, and that there are lots of new and exciting things that can be done without upsetting the game, or turning it into a different game.

Not only that, but the release of 4.05 will allow me to take over the care and development of Lord2 and Planets: TEOS as well. Like Lord, Teos is thought to be pretty much finished, but I believe there's life still in the game. As for Lord2.. Anyone that has ever played the game knows that there is a lot of room for improvement.. The world needs to be finished out, commands need to be added to the REF language, bugs need to be worked out.. Lots of things. Id like to close this little writing with.. Keep an eye open.. Things wont be quiet for long.

DT> Observations on the future of Lord, based on my lengthy emails with Michael. Great guy who doesn't mind reading my mail -- he's even named an entire email folder/mailbox for me <G>.

Michael is working on a Windows 95/98/NT version of Lord, as well as one for OS/2. And he plans eventually to do a Linux/Unix version. Eventually, an Internet-based version of Lord is a possibility. Those wishing to play Lord on the Internet can visit http://lord.doa.org, which is accessed by Telnet.

Michael and his Elysium Software group, are currently developing new versions of several old authors' Lord programs including all of Joseph Masters' IGMs and utilities.

Bobby Queen: wizards@shelby.net --- Official Lord II IGM Archive


BQ> Here is a short article for the newsletter. :) Bobby.

Okay folks sorry for the slow response in updating the site lately. As some know already I have health problems and also have been picked by my grandparents as their driver the past year. They both stopped driving and now I have to do all of it for them. :) But lets get back ON TOPIC. :) I have gotten quite a few new IGMs lately and Tien Lung has started updating all of his IGMs. I have quit reviewing the IGMs since my time is so limited now but all the new ones can be found on the untested.htm page. :) Remember the OFFICIAL site is at www.shelby.net/wizards/lord2igm and the mirror site is still online at lord2igm.webjump.com. Remember to send IGMs to me attached to email to wizards@shelby.net and talk at ya l8er.

Chet Rhodes: chet.rhodes@worldnet.att.net --- Rhodes' Ramshackle Roost


DT> Are you still working on your Lord II programs?
I took my BBS down a few years back, and no longer write LORD II IGM's.

Chet's programs are: Bandit's Hideout, Breanna's Cove, The Shipwreck, and The Wedding Chapel Lord2 IGMs. Inactive.

Seth A. Robinson sethable@rtsoft.com --- Robinson Technologies


Glad to see someone is helping people find the LORD and TEOS files they need... surprised to see people still play them, especially TEOS.. but hey, it was a fun game. :) I'll update my TEOS file page when I get a chance but I'm pretty behind on my real work so .. maybe somebody wants to start a better one? Have a great Christmas everyone!

David Simmons: skippers@gte.net --- Simmons Software


I appreciate you asking me to be a part of your newsletter... I really don't have anything to add as I am so far outdated with L.O.R.D. at this time... Given my schedule and all the other factors in my life right now, I don't know if there will even be a time in the near future that I will be able to work with my IGM's, or any other part of L.O.R.D., for that matter.

David's Lord IGMs are Knights of the Golden Horseshoe and Shauna, Princess of Sorcery.

Mike Snyder: wyndo@cxo.com --- Prowler Productions


Mike: I don't plan on writing any more scripts, and the Distant Places module is pretty flawless and not really in need of an update. I would post script IGM's if people write and send them to me though.

For those who aren't familiar with it, T-LORD is a version of LORD written especially for Worldgroup/MajorBBS systems (by Galacticomm). In fact, T-LORD will only run on those systems and is not compatible with traditional DOS and Windows-based BBS's. T-LORD shouldn't be confused with LORD, LORD 2, or the Wildcat version WT-LORD.

Prowler Productions is one of only 2-3 companies which created and marketed IGM's for T-LORD. To write a Worldgroup module (something compatible with T-LORD) you need some pretty expensive tools. You need Pharlap DOS Extender, a copy of Worldgroup, Borland C++ (4.5 or 5.0), and the Worldgroup Developer's Kit. These packages could cost anywhere from $1,000 to $2,000 altogether, depending on where you get them. This made creating T-LORD IGM's a pretty expensive and questionable task.

But, we had an idea. Why not write a single IGM the "native" way (as a Worldgroup module) which is responsible for running a new type of IGM? That's what we did. We had already created Lunatix 5.xx for WG, which used a technology we called LunScript. LunScript was a simple programming language which allowed virtually anybody to create IGM's. You'd write the IGM in LunScript, and the game itself is responsible for interpretting and running it. We extracted the LunScript parser from Lunatix and modified it to be T-LORD specific. The new module was called Distant Places.

Here's how it works. The BBS SysOp installed the "Distant Places" IGM itself. People playing T-LORD will go to the "Other Places" option inside the game, and from there they'll be able to access all traditional IGM's (The Gem Shop, Fairy Fountain, and Distant Places). The player picks Distant Places. They're now brought into our IGM, which serves as a doorway to all the LunScript IGM's people have created. Play "Quest for the Golden Condor" or "Evansmite the Oracle" or several others already in existence. The LunScript IGM's currently in existence are free!

To download Distant Places for your BBS, LunScript IGM's available for it, or the free LunScript IGM Developer's Kit, go to our Distant Places page and get started! The demo version of Distant Places itself will allow a 3-turn-per-day limit. Registration is just $40.00 and will allow this turn limit to be increased a lot higher. Contact us before placing an order.

If you'd like to play LunScript IGM's at home (without the need for a BBS) you can download the free IGM kit and the available scripted IGM's. They're fun even just by themselves! If you create a LunScript IGM you'd like us to post for download at our web site, make sure you send us a complete copy (in ZIP format) and let us know what it's about. If you are interested in writing a LunScript parser (the equivalent of Distant Places) for the other LORD/WT-LORD BBS versions, please contact me for permission. I'd love to see IGM's created for the other LORD's that would run all the same LunScript IGM's across the board. That would rock! Just contact me so I know what's going on. :)

To check out some of Prowler Production's most recent projects, visit our home page at http://www.prowler-pro.com/. We currently have a full- scale web-based multiplayer RPG (Lunatix Online) which can be played at http://www.lunatix-online.com (home page is at http://www.prowler-pro.com/logic/). This is a slick, updated, graphical version of the popular BBS game where you play the role of a mental patient in an insane asylum (originally a parody of LORD, but now a successful game in its own right). A stand-alone Lunatix adventure game is even available. Created in September 1999, "Lunatix: The Insanity Circle" is available for direct download at http://www.prowler-pro.com/n-e-ware/gamezips/luntic11.zip. In L:TIC, you get to find out what it's like to be Dr. Hammer instead of a patient. :) Those interested in the original BBS Lunatix will be pleased to know that the entire Lunatix package (complete with a LunScript parser and Player Editor) is now just $10! A version is also available for Worldgroup/MajorBBS.

We're currently working on a new multiplayer web RPG called StarLock (http://www.prowler-pro.com/starlock/) and a beta should be coming in several months. Check it out! We also have a couple CGI scripts available for download which can help provide interactive content for your web site (a chat room script and a poll script). Those are available at http://www.prowler-pro.com/scripts.html.

With all that we're doing, we're sometimes asked if we plan to create, support, and continue with our LORD products. This is pretty easy to answer. Although we aren't writing LORD IGM's *ourselves* at this time, we still support and sell registrations for Distant Places. We're not going anywhere. We encourage anybody who wants to help keep LORD alive to check out Distant Places and its simple LunScript kit. Write a LunScript IGM. Ask us about porting Distant Places to the other LORD versions. Thanks!

Mike is the only person who is active in work with the Worldgroup version of Tournament Lord. His WGT-Lord IGMs are Distant Places and these IGM Scripts: The Cemetary, The Dragon's Dungeon, Evansmite the Oracle, Insane Blackjack, Quest for the Golden Condor, The Stables, and The Temple of Zolain.

Bryan Stanbridge: sorcerer@geocities.com --- Micropics Homepage


Currently I have very limited plans for my IGMs. I do have a strong feeling that they may not be exactly Y2K compliant, though it's been so long with the code, I can't be sure. If they're not, I will definately work on getting a fix for that as soon as I can, but chances are my version of Turbo Pascal isn't Y2K compliant either. :)

I have noticed that the software might not work on Win98 systems, in which case people should contact me, and I can get a fix to them post haste. It's something dealing with the CRT unit and I've gotten an unofficial fix that seems to do the job nicely.

While I do have plans for upgrading and implementing new things into Suburbia, The Apothecary, and Grizelda's House, if someone else would like to take on the project they should feel free to contact me and we could work something out. I'd hate to see a new version of LORD without a new Suburbia taking advantage of all the new features. ;)

Bryan is the author of the Lord IGMs: Apothecary Shop, Grizelda's House, and Lord Suburbia IGM's; and the Path Editor Lord utility. His current focus is on his music major at Eastern Michigan University, and his work as percussion equipment manager there.

Janet Terry: Vandora Software -- April 2000 Note: Janet's website and her email address are both closed.


She is still supporting her Wildcat Tournament Lord IGMs, but has not been able to work on new versions as originally planned due to the sad death of her husband in September.

Janet's programs are: Ask Clinton, Blackwing's Cove, Erschlagenhalle, The Jeweler, Molun's Tavern, and Scarlett and the Vandoran Knights Lord IGMs; and the Food Fight II and Morkun County BBS door games.

Carl Tice: carl.tice@vacsew.com


DT> I am trying to see which Wildcat Tournament Lord authors are still either DT> working on WT-Lord software or supporting their old programs. DT> I am specifically writing about your WT-Lord programs, Aragon's Cave, DT> WT-Shell, WT-Food Fight II, and Sandtiger's Bar.

Carl: I am no longer supporting Wildcat WcCode programs at this time.

Ben Tiefert: TiefTech Productions - tieftech@chatnet.com


Author of Beyond Imagination Lord2 New World. Inactive. Email address no longer usable.

Tien Lung's Lord II Stuff: tienlung@hwcn.org --- Godlike Productions


DT> What's the name of your next updated IGM(s)?

The House of Dreams. I've changed that IGM to do graphically what it did in text mode, and it now looks for a file that's created by the new version of Tien's House. All of my IGMs now have tie-ins for a new one I'm making called The Nightmare's Gate (It's sort of like Warcraft II's dark portal). Here is a list of my current major work: Lord II: Amber Crystal, Lord II: Final Nightmare, and CALiB (you don't know it yet, but you'll love it). And IGMs too!

DT: Tien's IGMs are: The House of Dreams, Lawyer's World, Oracle of What's to Come, Tien Lung's House, Time Stands Still, and Underdark.

Bryan Turner: vagabond@darktech.org --- Vagabond Software


DT> How did you get into developing other people's Lord programs?

About 3 months ago I contacted Greg Campbell (GAC Software) in reference to his GAC Black Jack Door game. I wanted to look at his source code for it and since we were personal friends (*Face to face) he had no problem with it. Well one thing led to another and he gave me the source code to all his software. Although time has not permitted me to get it Re- Released, it is now listed as all of Vagabond Software's Releases as POSTCARD WARE.

This includes All of the Vanadia Series, Fireside Chat and Interlord! Once these igm's retailed for 10.00 EACH, now just the price of a postcard. More information available at my website. I am hoping to have the time to have these RE-RELEASED right after the new year. (Per usual, they will be released on my web page, and hatched via the DDSDOOR File system at http://www.doorgames.org). And remember... Keep looking up! Cause' that is where the Dragon is! (I had to say it one last time. :)

Bryan also is the author of the Seasons 97 Lord II IGM, and the original author of the Lord IGM Authors Newsletter.

Spencer Vickers: mountie_spence@hotmail.com --- Mountie Spence's Homepage


DT> Are you still developing your Lord II programs?

I have stopped writting IGMs or anything for Lord2. I will continue to support my programs, and I will fix any errors if they are present.

Spencer's programs are the Miniature Lord and Classic Miniature Lord new worlds; and the Greentree Givers and Voyage IGMs. He has provided me with an additional message and proposal:

I want to give a contribution to this newsletter. ... Since my Miniature and Classic Lord2 are Unregistered, and I have charged people to buy the registered versions off me... You can make up some kind of contest or promotion for the opening newsletter, I can't think of one of the top of my head, naming the authors maybe? I dunno, something that requires them reading the newsletter.. They answer a few questions and first one right can get a full copy of one of my games.

DT: If any of the other authors thinks this is a good idea, let me know, and I'll incorporate the idea in the second issue.

Eric Vinson: esvinson@micron.net --- Elysium Software


The purpose of the Elysium Software Group is to help bring more attention to the BBS scene again. We are also here to make sure good BBS programs don't go unsupported.. We want to keep the BBS scene alive by continuing to develop BBS software that the origional authors no longer wish to support because they don't have the time to support their BBS related software.

Currently we are working on optimizing and fixing some bugs in the J. Masters IGM's such as LordNet, TeamLord, NPCLord, and more... I am personally working on TeamLord and will release a new version as soon as the next version of LORD is officially released.

Currently we're going to just be a BBS Software support group... maybe some day in the future we'll do some other types of software but the future is not set. We'll have to see what happens... Michael still doesn't hasn't gotten the contract for Lord II or Teos .. but he most likely will get them... I don't know exactly what his plans for Lord II will be but it'll most likely be good.. For myself I am currently working on an InterBBS add-on for it (Lord II) ... I think it'll make the game a bit more interesting... When Michael gets the Lord II contract maybe he'll be able to implement built in InterBBS support...

John Winter: Night Fire Software -- April 2000 Note: Both website and email address closed down.


DT> John, will you be doing any more work on your WT-Lord IGMs soon?
Yes, I do plan to add more IGM's soon. I have been really busy with real life. I have an updated version of Across The Tracks right now, I just havn't posted it yet.

John is one of the three authors who produce Wildcat Tournament Lord programming. The others are Joseph Watson and Janet Terry. Red LORD barline

Non-Author LORD Friends:

Ruth Argust: ruth@doorgames.org --- DDS Website

Ruth: DDS hatches out all the LORD files that I receive. The DDSINFO.ZIP file, available on the DoorGames.Org site, will tell you all you need to know to distribute your BBS-related programs.

DT: This is an excerpt from that file, summarizing how to send files:
1) Submit files in ZIP format. 2) Include a File_Id.diz file in your archive, which meets standards. 3) Include a description of your file, usually in the netmail or email message used to transmit the file. 4) You must be the program's author to release programs, or have their written permission to do so. 5) Check files for viruses before sending them. See the DDSInfo.zip file for further details. Files can be sent to Ruth via Email using the address listed above or you can transmit them to the DDS FTP site.

Dawn Bidot dawnavon@mail.netzero.net --- Legend of the Red Dragon Inn


DT> ... Also, on your website, ... Are you still doing work on your Lord files? Or are page updates about something else?

I haven't really updated my site in quite awhile now. I am just leaving it the way it is. Plus I do not write any programs for LORD. I've been too busy with my work, and my other webpage, which has nothing to do with LORD, it's about Avon, which is what I've been so busy with.:)

Mike Ehlert: mike@pcmicro.com --- Pacific Coast Micro
April 2000 Note: Website address changed, and site renamed to The BBS Archives.


Authors and others can send programs for distribution to Mike Ehlert and have them posted on the pcmicro.com website. Please check their website first so as to not send files that they already have. This applies to any site you send files to, of course. Red LORD barline

Other LORD Fans/Authors Notes:

This section covers authors who have not ever contacted me. I suppose some people don't bother to read their email, which is sad, or these people just didn't care enough to just write they were not interested.

Tony Brown: TonyTown Software INACTIVE


Author of Crack House, Devil's Rage, and Thieves' Bridge Lord2 IGMs.

Max Larivee: demoliman@hotmail.com --- FieldSoft IGMs INACTIVE


His programs are: DarkCloak Tavern, Dragon's Volcano, Fortress Liddux, Gannon Keep (Listed on site but N/A), GreenTree Grocery Store, HillSide City, Penyon Manor, Sandland Village, SeaDeep Passage, The Sea Fortress, Seth Able's Music Shop, The Smith Farm, Trends Village, Violet's House, and The Wishing Well. All are Lord II IGMs. April 2000 Note: Don't waste time trying to write him, he never responds to anyone.

Thomas Reilly: Email address unusable. The Mad Systems


His programs are: A Day In the Life of Thomas (IGM), Lord II Advice, Lord II Menu, and New World -- for Lord II; Simpson Lord and Spiderman Lord - both are Lord menusets.

Romeo - April 2000 Note: Website closed down recently.


Red Dragon Castle and Red Dragon's Hide-Out Lord2 IGMs.

Thomas Torbech:


Author of Bunny Cave Lord2 IGM; manager of LORDLIST email service. Website went to password-required access, considered inactive.

Joseph Watson: joseph.watson@farpoint.1starnet.com --- JoeCode WT-LORD IGMs


One of the two currently producing programs for Wildcat Tournament Lord, he has the following IGMs for it, many released this year:

Ask Clinton, The Blacksmith's Shop, Bob's Beer, Carnal Knowledge, EverGreen Cemetery, Indian Joe's Horse Barn, Joseph's Revenge, The Mad Dog, The Mad Mage's Tavern, Merry Christmas, The Mines of Mt. Avalon, Our Town, Redneckin', The Rue Morgue, Russian Roulette, The Twilight Zone, Up Country Fishing, The WCX-Files, The Wishing Well, and The Witch Doctor's Hut IGms. Red LORD barline

Available LORD web-rings information:

Legend of the Red Dragon WebRing Join page - Michael Preslar
Legend of the Red Dragon Domain Ring
LORD II Webring - Jay Weber (Elric)
The WT-LORD WebRing - Thomas Kloos. April 2000 Note: Added WT-Lord webring entry.
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Active LORD Authors Listing:

Tournament Lord: Joe Marcelletti, Joseph Watson, Janet Terry, John Winter, Mike Snyder, and John Elson (assumed active).

Lord and Lord II: Michael Preslar, Peter Jackson, Jason Brown, Elric (Jay Weber), Tien Lung, Korombos, Codax Dragon, Bryan Turner, Ken Weitzel, Joel Gathercole, Mike Dillon, Max Larivee, Michael Bujold, Bryan Stanbridge, Steve Gargolinski. Perhaps John Elson, and Thomas Reilly.

Active in Lord on Internet: Bobby Queen, Ruth Argust, and Mike Ehlert. Red LORD barline

Listing of LORD Programs Released in 1999:
As of Dec. 10, 1999

Archive filenames: ALEV0_22.ZIP, ASCIISET.ZIP, BOBS28.ZIP, CARNAL15.ZIP, CAVE14.ZIP, CAVERHP1.ZIP, CAVERHP2.ZIP, CHRIST25.ZIP, CLINTN20.ZIP, CNW-1301.ZIP, COURT10.ZIP, DARKCT13.ZIP, EVER20.ZIP, FG_V2-0.ZIP, GTG15.ZIP, HSCITY11.ZIP, IDFED11.ZIP, IGMH_1-7.ZIP, IGMX_4-0.ZIP, INDIAN13.ZIP, JOSEPH10.ZIP, KALV7-0.ZIP, KD_V7-0.ZIP, L2FN_B5A.ZIP, LMEDIT10.ZIP, LORD402.ZIP, LORDWF21.ZIP, MADDOG14.ZIP, MARTY16.ZIP, OSLORD15.ZIP, OTOWN28.ZIP, OUTS13.ZIP, PLANUPG2.ZIP, PRIMARY.ZIP, RED10.ZIP, RUE15.ZIP, RUSS10.ZIP, SDPASS13.ZIP, SEAS99.ZIP, SETH22.ZIP, SFORT21.ZIP, SWIM050.ZIP, THOD200.ZIP, THOMAS-1.ZIP, TIEN400.ZIP, TOMS15.ZIP, TRACK21.ZIP, TZONE10.ZIP, VIOLET15.ZIP, VIOLET27.ZIP, VLORD15.ZIP, VOLCAN13.ZIP, WCXF26.ZIP, WGUY120.ZIP, WITCH27.ZIP, WTLORD29.ZIP, WTLRD29C.ZIP, WWELL12.ZIP. Files listed in alphabetical order. Red LORD barline

Listing of Inactive LORD Author's Sites:

LORD Authors:
FX Sound Systems - Collard
Kiteria's Korner! - hosted by Bobby Queen
Legend of the Red Dragon Inn - Dawn Bidot
Adamax Creations - Closed down after newsletter's release.
Arctic Productions - Fountain/Obery
Billy's Programs Page - England
Carlton Griffin's Homepage
No-Name Productions Page - Padgett
Eric Richardson's LORD page
Simmons Software Homepage
Sunshine's IGMs - Benjamin
Tinysoft - BBS Doors - Highfield
L.O.R.D. Help Text files - Richard Troiano
Blackfist LORD files
pHsoft Homepage


LORD II Authors:
Michael Adams Programming
KnyteHawk's LORD II IGM Programming
Miniature Lord2 Page - Vickers
Rhodes' Ramshackle Roost (frames)
TiefTech Productions - Teifert
TonyTown Software - Brown
http://www.geocities.com/TimesSquare/Realm/1606 - Romeo (Lord II IGMs) (Closed down)


Tournament LORD Authors:
Avalin Software - http://www.avalin.com. April 2000 Note: Closed down after newsletter's release.
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Primary Download Sites for LORD Files:

Actively updated:
DDS Lord and Lord II BBS Door Files
The BBS Archives (formerly named Pacific Coast Micro)
April 2000 Note: Public access to FTP directories no longer allowed.
Darktech FTP -- April 2000 Note: Lord files taken offline after newsletter's release.
Official LORD II IGM Archive Site
IceRage Technologies Homepage
Metropolis Gameport


My Castle Camelot LORD web pages:
LORD Links Page - My primary LORD page
LORD IGMs Page - lists known LORD IGMs
LORD II IGMs - lists known LORD II IGMs, and recent versions of Complete New World.
Tournament LORD IGMs - Lists T-Lord files
LORD Utilities - Lists various LORD utilities, Lord2 New World files, etc.
LORD Menusets - Lists known LORD Menuset files, Miscellaneous LORD Utilities, and IGM Programming files
LORD Links Summary - Bare-bones version of my master LORD Links Page
Old LORD Versions - Lists older versions of LORD, LORD II, and Tournament LORD.
All pages are located at: http://www.geocities.com/SiliconValley/Vista/5389/


Two sites, the first an excellent one, for dragon/fantasy art graphics files:
The Dragon Archives
Dragon Art Gallery


Known or presumed as Inactive:
Artibbs Door Games FTP
Goldengate LORD Server BBS FTP
Goldengate LORD_FDN FTP
Goldengate LORD II FTP
Goldengate WTLord_IGM FTP
Galileo Informatica Computer Games Library
File Library Page
Red Dragon's Lair Homepage
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Playing LORD on the Internet:

These are sites where you can play LORD games online:
Acad's World
Hellas BBS Homepage (Koukos)
WTLord Online
The Litter Box
BBS Networks site
kingdom.darktech.org Telnet site

Added in April 2000:
The FrogLand BBS
petes.dhs.org Telnet site
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Newsletter Summary:

Notes on future issues. I will definitely do a second issue, but any others will depend heavily on Lord authors' participation. The second issue will be released around mid-February 2000. This issue is dedicated to friends who were extremely supportive: Michael Preslar, Bobby Queen, Bryan Turner, Jason Brown, Tien Lung, Elric, Mike Dillon, Joe Marcelletti, Korombos, and many more.


Some rules for Newsletter participation/content:
(1) I will not include anything that bashes other people. (2) Anything about Lord programs or Teos is eligible for inclusion. Brief mentions of non-Lord programs will be allowed if desired. (3) To receive the newsletter, please subscribe to it via Listbot on my Castle Camelot Lord Links Page . (4) To be included in a newsletter, please download and reply to the authors.txt file, listed on my LORD Links Page.
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LORD IGM Authors Newsletter, Issue 1 Notes:

This newsletter was released via Listbot in text format on December 20, 1999.
The file is available from my website: Download LORD Authors Newsletter, Issue 1.


LordNews #1 HTML Conversion Notes:

Other than possible minor updates later on, this HTML conversion of the original Text newsletter is finished. I hope you all enjoy it. DGT. Printing info: Using Netscape Navigator or Microsoft Internet Explorer web browsers, this web-page file is 15 pages long.

Last primary revision: April 28, 2000 at 11:12 pm.