• YOUR IGMs - Lord/32 versi

    From Ken Weitzel@1:202/1324 to Donald Tidmore on Wed Aug 24 21:56:00 2005

    Hi Donald...

    Ken, Have you given any thought to making Lord/32 versions of any of your ig
    > Would be nice to have one at least of Sherwood Forest. You'll have to use
    >Manndoor toolkit to make the igm. I've not figured out yet if it is possibl
    >to use Angel toolkit to make an Lord/32 igm. As to using either DDPLus or
    >DDIGM, you'd have to get help from Michael Preslar since he is the only one
    >will know how to make the old tool-kits work in a Lord/32 door game.

    I can however share code with you, or anyone else who is interested, for mak
    >a Lord/32 utility program. You have to use Manndoor, but it is not real
    >difficult to understand how it works as to Lord/32 utilities. I have Lpedit
    >running on several beta testers' BBS's as a full door program thanks to Jay
    >Hodges. It also runs in local mode from the Lord/32 directory.

    Contact me if you want up-to-date Manndoor code files and source files for
    >Lpedit/32, which you can convert into your own program.

    I also have source code and a compiled executable for the unfinished remake
    >Free World, called FreeWorld II, that Chris Martino had created. As most kn
    >he disappeared in late May 2005 and has not been heard from by anyone since
    >then. His web-site also vanished in June 2005.

    I also have some code, possibly enough to compile the igm with, for an Lord/
    >igm called Pony's Coffee Shop. But I've not tried to work on it yet.

    All Lord/32 programming incidentally has to be done using either Borland
    >Delphi, Free Pascal, or Virtual Pascal. You can't use Turbo/Borland Pascal
    >since it only does 16-bit programs. Donald

    Hey, I don't even know what lord/32 is, unless it's the
    thing that was referred to as wtlord ?

    Last I worked on was fully graphical and sound doorgames,
    designed for winserver boards, and even then only for
    callers that connected with the wcNavigator.

    Couldn't get more than a smidgeon of interest, and even
    then only if I begged. :)

    Was nice though, at least I thought so. Could've done
    a lord clone that involved seeing all the creatures,
    your co-players, heard them growl and roar and speak,
    all in full color, and all in real time.

    Ah well. Maybe one of these days do one more igm,
    just to see if I can still do it.

    Ken

    ---
    ■ QMPro 1.53 ■ ... ▀▀▀▀▀▀▀▀ Insert 25¢ for a better tagline.
    * Origin: Shakey Jake's *ALL FREE BBS* Santee, CA (1:202/1324)
  • From Donald Tidmore@1:261/38 to Ken Weitzel on Thu Aug 25 20:44:52 2005
    Hi Donald...
    Ken, Have you given any thought to making Lord/32 versions of any of your ig <snip>
    Hey, I don't even know what lord/32 is, unless it's the
    thing that was referred to as wtlord ?

    No, WTLord or WT-Lord refers to Wildcat Tournament Lord, which was made by Joe Marcelletti and is now a dead bbs door due to his losing the program's source code
    on three+ occasions over the years. Lord/32 is the Windows version of LORD, which
    is in beta development by Michael Preslar. It is a full Windows program but runs in
    DOS like regular LORD does. But you have to use either Borland Delphi, Virtual
    Pascal
    -- which is no longer in development now, or Free Pascal to write any 32-bit Lord
    programs. As for the other Lord program, Worldgroup Tournament Lord, it is completely
    dead according to Preslar. And no one is developing anything for WG T-Lord, in
    part,
    I am told because you have to have very expensive software programs to write any
    wgtlord programs.

    So far the only Lord/32 programs in development, which are supported, -- and that I
    am aware of -- are the ones I have done or assumed support for, ones by Jay Hodges,
    and the Lord/32 program itself. Preslar is also working on 32-bit versions of
    LORD II
    but I don't track Lord II stuff personally very much. There is also work ongoing towards
    having 32-bit versions of Planets:TEOS which I also don't know very much about,
    which
    is also handled by Preslar.

    There are some other Lord/32 programs but all are abandoned due to the disappearance of
    their author Chris Martino. Those were all either dos lord igms and utilities created by
    Joseph Masters, and now owned by Michael Preslar; or programs I have written or now
    support that Chris was doing 32-bit Lord/32 versions of. But since he failed to keep me
    supplied with source code for the lord/32 ports, I can't support anything he was developing
    for me. At least not until I figure out how to do Manndoor-based Lord/32 igms of my own.
    I've done one Lord/32 utility so far, Lpedit/32, which Jay Hodges assisted me with. But
    figuring out how Manndoor works with IGMs I've not spent a lot of time on yet this summer.

    If you want instructions on how to use Manndoor to make DOS Lord igms or Lord/32
    igms you can contact Michael Preslar at mike@lordlegacy.com, and he probably will
    give you some basic instructions to follow. There are two other new versions of
    LORD in progress that Michael Preslar is working on. One is called Lord/x or Lord for
    Linux, and it so far is not capable of running add-on programs. The second program
    is newer, and is called Web-Lord. That one runs from an Internet web server and
    doesn't have capability yet for add-on programs. To find out more about Web-Lord
    you can play the game at Preslar's site: http://www.web-lord.com/. As for Lord/x,
    you'll need to get info on it from Preslar directly if you want more data about
    it.

    Couldn't get more than a smidgeon of interest, and even
    then only if I begged. :)

    I've learned the hard way since June 2002 that you can only count a small number
    of BBS players - less than you can count on one hand in my case in that time - to give you quality feedback or even praise for bbs programs you write or support.
    But I write Lord programs because I love the game and it gives me something to do on the computer that challenges my brain. So I just accept that a lot of people
    won't ever give you any feedback on programs, much less ideas on making games work better sometimes.

    Was nice though, at least I thought so. Could've done > a lord clone that
    involved
    seeing all the creatures, > your co-players, heard them growl and roar and speak,
    all in full color, and all in real time.

    IT is too bad that Lord doesn't have something like that now. Here we are in 2005
    and we love a bbs door game that doesn't have any real video or audio content. I guess those of us who are Lord fans and authors just are out of luck in that regard.
    While Lord/32 is a Windows program, it looks on-screen just like DOS Lord unless you
    are running it under WIndows XP. In which case, everything looks cuckoo at times
    thanks to WinXP not allowing you to run windowed dos sessions in a full screen.
    The
    best I can manage is a 65 x 32 screen. Makes it rather difficult to debug programs
    at times when you have to constantly move the cursor to the right to see how lines
    look on-screen after you have written them in the compiler.

    Would be nice to see more of the old Lord authors who are still alive and paying
    attention to LORD release new versions of their old programs, or better yet write
    new programs. But most are probably more into writing for newer programs like the Ambroshia game or the Lord clone Legend of the Green Dragon, which I understand
    from some friends are both growing in popularity in recent months. Donald.


    --- BBBS/LiI v4.01 Flag-5
    * Origin: Prism bbs (1:261/38)
  • From Marty Blankenship@1:2320/303 to Donald Tidmore on Thu Aug 25 23:43:03 2005
    |11┌─|03─[|15Quoting |12Donald Tidmore |15to |12Ken Weitzel |03]──∙·· |11└─|03─[|15Taken from: |13[Fido] Lord |03]──»

    While Lord/32 is a Windows program, it looks on-screen just like DOS Lord unless you
    are running it under WIndows XP. In which case, everything looks cuckoo at times
    thanks to WinXP not allowing you to run windowed dos sessions in a full scr
    The

    I am able to use fullscreen in a dos box on my XP machine. I had to do it in a round about way to get it to do it, but I have been able to get full screen in a DOS window. Mtel the telnet program is a windows program but runs in a DOS window. I was only able to get it to a little more than half screen until I fooled with the properties when the program was loaded. Each time I tried to edit the properties with it not loaded, it would always convert to the better than half screen mode. I had the program loaded once and I right clicked on the title bar and I was able to edit the properties from there and it kept it full screen for me ever since.

    The GameMaster BBS Home of Marty's Mercantile, an IGM for L.O.R.D.
    Also home of Bluenet message network. Telnet to any of the following.
    gamemasterbbs.darktech.org gamemaster.dtdns.net gamemasterbbs.no-ip.com gamemaster.bbs.us Lots of InterBBS games available as well as local ones.

    --- Renegade v05-25.5 DOS/ALPHA
    * Origin: Greetings from The GameMaster BBS. (1:2320/303)
  • From Dantin Hart@1:261/1401 to Ken Weitzel on Fri Aug 26 19:19:24 2005
    Re: YOUR IGMs - Lord/32 versi
    By: Ken Weitzel to Donald Tidmore on Wed Aug 24 2005 09:56 pm

    Last I worked on was fully graphical and sound doorgames,
    designed for winserver boards, and even then only for
    callers that connected with the wcNavigator.

    Couldn't get more than a smidgeon of interest, and even
    then only if I begged. :)

    Was nice though, at least I thought so. Could've done
    a lord clone that involved seeing all the creatures,
    your co-players, heard them growl and roar and speak,
    all in full color, and all in real time.

    Ah well. Maybe one of these days do one more igm,
    just to see if I can still do it.

    That would be awesome. I'd be in line for a release like that. Remember LOD? Well that Gterm was a kick if we could get something like that for LORD. That would be awesome. Blast from the past. ;-P



    s

    --- SBBSecho 2.10-Win32
    * Origin: Rat's Nest BBS / Dantin.Hart@1:261/1401 (1:261/1401)
  • From Dantin Hart@1:261/1401 to Donald Tidmore on Fri Aug 26 19:21:17 2005
    Re: YOUR IGMs - Lord/32 versi
    By: Donald Tidmore to Ken Weitzel on Thu Aug 25 2005 08:44 pm

    Use DosBox to run the original in local mode. I access my bbs through Dosbox using Qmodem 4.6T Which works nicely. Give er a shot. You can find it by doing a google search for Dosbox.
    --- SBBSecho 2.10-Win32
    * Origin: Rat's Nest BBS / Dantin.Hart@1:261/1401 (1:261/1401)
  • From Donald Tidmore@1:261/38 to Dantin Hart on Mon Aug 29 02:02:30 2005
    Re: YOUR IGMs - Lord/32 versi
    By: Donald Tidmore to Ken Weitzel on Thu Aug 25 2005 08:44 pm
    Use DosBox to run the original in local mode. I access my bbs through Dosbox
    using Qmodem 4.6T Which works nicely. Give er a shot. You can find it by doing
    a google search for Dosbox.

    I'm looking it up now and will see if it would help me any. For clarification,
    I seldom
    use Telnet to call bbs's. I find I just don't have the needed patience to deal
    with
    how slow it is to type anything whatsoever and get a response from the bbs. Especially
    when it comes to playing a door game or writing any text, such as message to sysop
    for example, in the bbs mail area. I do all of my igms testing on my own system and
    don't use any kind of bbs software. I leave the testing of my igms on bbs's to
    several
    bbs tester sysop friends such as Daryl Stout and Marty Blankenship.

    There are no local bbs's in northwest Alabama that I know of. I've lost track of any
    good computer friends in the region who I could try contacting to see if they even knew
    of any bbs's around here. It is just sad that so many bbs's that still exist are probably
    all located in large cities. And calling somewhere long distance just to play/test games
    is an expensive hobby for most people, including myself.

    If there was a BBS in northwest alabama, I would gladly resume use of my registered
    Qmodem for DOS or Telix for DOS comm programs and use it to test my Lord games.
    As it is, all of my bbs sysop friends are in other states, so I am just stuck with doing
    the normal development and testing routine for all of my Lord (and Lord/32) programs.
    Thanks for the info. Donald.

    --- BBBS/LiI v4.01 Flag-5
    * Origin: Prism bbs (1:261/38)
  • From Rob Swindell to Donald Tidmore on Mon Aug 29 15:16:41 2005
    Re: YOUR IGMs - Lord/32 versi
    By: Donald Tidmore to Dantin Hart on Mon Aug 29 2005 02:02 am

    Re: YOUR IGMs - Lord/32 versi
    By: Donald Tidmore to Ken Weitzel on Thu Aug 25 2005 08:44 pm
    Use DosBox to run the original in local mode. I access my bbs through Dosb
    using Qmodem 4.6T Which works nicely. Give er a shot. You can find it by do
    a google search for Dosbox.

    I'm looking it up now and will see if it would help me any. For clarificati I seldom
    use Telnet to call bbs's. I find I just don't have the needed patience to d with
    how slow it is to type anything whatsoever and get a response from the bbs. Especially
    when it comes to playing a door game or writing any text, such as message to sysop
    for example, in the bbs mail area.

    Sounds like you need to call faster BBSes. :-)

    digital man

    Snapple "Real Fact" #14:
    Camel's milk does not curdle.
  • From Dantin Hart@1:261/1401 to Donald Tidmore on Sat Sep 3 19:57:09 2005
    Re: YOUR IGMs - Lord/32 versi
    By: Donald Tidmore to Dantin Hart on Mon Aug 29 2005 02:02 am


    No problems Donald your more than welcome. If your having a hard time setting dosbox up you can pop onto my BBS and I'll be happy to help ya through it. You can also use the FrontEnd for Dosbox to set it up which is a win32 app. I have that in my Downloads for BBSUtils. Http://ratsnest.synchro.net. Also I think I might be using one of your older IGM's on my Lord games. Type at ya later.

    --- SBBSecho 2.10-Win32
    * Origin: Rat's Nest BBS / Dantin.Hart@1:261/1401 (1:261/1401)
  • From Donald Tidmore@1:261/38 to Dantin Hart on Mon Sep 5 20:46:54 2005
    Re: YOUR IGMs - Lord/32 versi
    By: Donald Tidmore to Dantin Hart on Mon Aug 29 2005 02:02 am
    No problems Donald your more than welcome. If your having a hard time setting
    dosbox up you can pop onto my BBS and I'll be happy to help ya through it. You >can also use the FrontEnd for Dosbox to set it up which is a win32 app. I have >that in my Downloads for BBSUtils. Http://ratsnest.synchro.net. Also I think I
    might be using one of your older IGM's on my Lord games. Type at ya later.

    I looked at DOSBox stuff, but could not quite figure out what I was supposed to
    download for usage in a Windows XP system. I noticed that DosBox is a linux program,
    so I could more info on how it is able to work under MS Windows. Send me more info
    on Dosbox please to my email account at gtidmore@hiwaay.net.

    These are the LORD programs that I have created, adopted, or maintain for other
    LORD authors (Chris MacPherson, Charlie Wardick, and Jason Brown). If you or anyone
    else needs support for one or more, just contact me via Netmail (1:123/450) or via email
    using above address or ktidmore@bellsouth.net or donald.tidmore@usa.net.

    The Changeling. Created by Charlie Wardick. Frank Rauhaff was going to work on it,
    but doesn't have time to work on DOS Lord apps, so he's turned it over to me for support.

    Chasware Lpedit for DOS Lord. In active development now. Chasware Lpedit for Lord/32: in active development. The Gateway, Ruined Castle, The Nice Hag - not in development currently. The Gem Trader, Doofus the Gnome (both are IGMs) - in active development. Kiteria's Lord Bank - not in development currently.

    LordStat - usable under DOS Lord AND Lord/32 - in slow development. Regarding Lordstat, I got some helpful info from friends in Pascal echo about how to
    add support for basic HTML bulletin files to the utility. So I'll be doing that sometime
    this month with the Lordstat utility.

    The Pawn Shop, Love Shack II - in active development. Turgeon's House, Violet's
    Cottage II, Werewolf II - in active development. Lord Gambling Casino - not in development. Will release new version later this year.
    LORD Cavern, Forest Outhouse, Outlands Tavern, RHP Toolkit - not in development
    currently.
    Hiding in the Shadows - not in development currently.

    Realm of Lore is unfinished development. I'll get back to work on it later this year.

    After Chris Martino disappeared, I found that I can support his unfinished remake of the
    Free World igm, so I am also handling that Lord/32 igm, which is called FreeWorld II.

    I found some evidence online via Google a couple of months ago, that listed a George Batalias,
    who used to be in Las Vegas, in an obituary notice. But I could not determine if he is the
    same one who wrote that old igm, but it is probably him. At any rate, that's another old
    igm that is getting a new start on life, whose original author can't be found or contacted.

    Doug Rhea took over Lord Life igm from its author. Sometime this year, I will be working
    on it for him, once he is not swamped by work from recent corporate mergers he is
    involved in. Doug is the webmaster of the bbsfiles.com web-site, for those who
    don't
    know who he is. He's also taken over a bunch of other bbs door programs over time.

    Sometime this year, I'll start a remake of Shauna, Princess of Sorcery. But have no
    idea when I will be ready to do that project.

    I am going to be converting the DDIGM igms The Forest Outhouse, The Gateway, Hiding in the Shadows, Lord Cavern, and Outlands Tavern, along with RHP Toolkit
    over to the ANGEL toolkit
    sometime this fall. Then all of my programs will either be using ANGEL or MannDoor.

    Have not figured out way to make Lord/32 igms using ANGEL Toolkit yet, but hope
    I can
    do that by end of the year. In which case, I would start making Lord/32 versions of all of
    my Lord programs. I don't do Linux, so there will not be Linux versions of my programs,
    unless someone else wishes to handle those programming projects.

    So if you are running any of those igms or utilities, and need support for them, just
    let me know.

    The Lord betas are kept updated about once, sometimes twice, a week on my web-site.
    You can access all of them from my site's LORD Links page or from the IGM Betas
    Page.

    http://www.fidotel.com/public/camelot/igm-beta.htm - the IGMs Betas page. OR http://www.fidotel.com/public/camelot/camelot5.htm - LORD Links page.

    Donald.

    --- BBBS/LiI v4.01 Flag-5
    * Origin: Prism bbs (1:261/38)
  • From Dantin Hart@1:261/1401 to Donald Tidmore on Tue Sep 6 09:20:07 2005
    Re: YOUR IGMs - Lord/32 versi
    By: Donald Tidmore to Dantin Hart on Mon Sep 05 2005 08:46 pm


    Dosbox is also ported to Windows XP. There are two files you need to download from my BBS. one is called DosBoxer.zip and the other is Dosbox.zip. Dosbox.zip is the win32 version. Just unzip to a directory and make a link to dosbox.exe in your desktop. Then unzip dosboxer into another directory and run the exe and it will configure the dosbox config file. Each area is as easy as a point and click. Type in your values and save. Then your ready to run the exe. Acts just like the old dos of the day. First thing you do is mount the C drive as specified with dosboxer or you can have it automatically mount the whole C drive by putting this in the autoexec in dosboxer: mount c c:\
    That will allow you to use your whole harddrive. Then simply in the next line of the auto exec would be C: which will change to that drive letter.
    Then you would do things normally from there ie.. cd game or cd c:\game then type run.exe <- name of the program. Pretty easy. Also they have a forum packed with info on most of the games and utils it can run. I got answers same day from the forum. Hope that helps. Download what I got on the BBS.

    telnet://ratsnest.synchro.net
    http://ratsnest.synchro.net (with validation full access to files) ftp://ratsnest.synchro.net (validate via telnet or http first)
    E-Mail: sysop@ratsnest.synchro.net

    P.S. I posted help here incase anyone else was curious. The URL to the forum is: http://vogons.zetafleet.com/index.php?c=7 that will get you more info ;-). --- SBBSecho 2.10-Win32
    * Origin: Rat's Nest BBS / Dantin.Hart@1:261/1401 (1:261/1401)