I will share new binaries soonish (I'm not going to race around and try and fix it before Paul hatches lol, history has taught me I just find new bugs after he hatches anyway)
Hi All
I've uploaded GD2 binaries to paul, so I am sure he'll hatch it in the coming few days. The source repo has been made public now too.
There is a glitch in the Raspberry Pi 32-bit version (unsure of the pi 64-bit version) where the food upkeep & budget are not displayed correctly. The food still gets deducted correctly, and citizens still die if you don't feed them, but the graphical glitch makes it a bit difficult to see if you have enough food to cover the turn.
I won't get to this until tonight (my time) when I get home so if you
do want
to send me something over the coming 8-10 hours, feel free... else
I'll just
send out what you sent me... and thanks!
Hmm... I've been playing @ The Underground and didn't NOTICE this;
but... I'm not good at these types of games and am still learning it.
Very nice, tho - I applaud your efforts man!!
Thankyou!
I've been working on hatching support today for postie. I think I have it sorted, so I should be able to hatch the next version and you won't have to worry about them in the future!
I will send over a tic file for you to inspect first, just to make sure it's not going to make fsxnet blow up.
I also noticed I totally destroyed my empire on the underground... sell all your food, take a turn.. everybody dies and there's no citizens to reproduce lol.
I'm going to have to make a way to fix that... perhaps a self destruct option that wipes out your empire and lets you start over the next day.
Thanks.. I'm not very good at these types of games either lol. Which doesn't really make me particularly well suited to writing one haha. Oh well, it seems to be going ok...
I also noticed I totally destroyed my empire on the underground... sell all your food, take a turn.. everybody dies and there's no citizens to reproduce lol.
I'm going to have to make a way to fix that... perhaps a self destruct option that wipes out your empire and lets you start over the next day.
Andrew
BY: apam(21:1/182)
|11a|09> |10tomorrow. Seems to be display bugs, I suspect it's because I'm trying to|07
|11a|09> |10display 64 bit integers with 32 bit formatting codes... (most of them I|07
|11a|09> |10did correctly, but %lu comes more naturally than %"PRIu64" lol)|07
%llu works on Win32 too with modern compilers (originally it didn't), but has for a number of years now. It's also good with GCC.
Yes, he was printing values of type long long int.
Where's offsets enter into this format discussion?
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