Welcome to my Lord IGM Authors Newsletter. This is Issue #4, of Volume 1, and covers July-September 2000 events. The newsletter is quarterly in nature. The next issue will be released in mid-December. Anyone who is an author, webmaster, or fan of LORD, LORD II, or Tournament LORD can participate in this newsletter. I will also accept anything relating to the Planets: TEOS programs for inclusion. All entries are listed alphabetically by author's last name, or by web-site title. All future issues, including this one, are developed as HTML web-pages. A text version is created for public distribution via my LordNews mailing list on Listbot. See my LORD Links Page if you wish to sign up for the mailing list. The deadline for entry submission for this issue is midnight, September 18, 2000.
Entries are listed as follows: Active Section contains all entries submitted by active authors/webmasters. Inactive Section lists those self-classified, or classified by me, as being Inactive. The "Dead Sites" list is for those whose email addresses are invalid, or whose web-sites are over a year without update. Those in particular will not be included in future newsletter coverage, unless I hear from the author by Email. Primarily, an author is listed as Inactive if they (a) haven't released anything for Lord since Spring, (b) have not written me in the last 3 months, or (c) their web-site has not been updated in the last 3 months significantly. Also, anyone currently listed as (fully) Inactive, who I don't hear from in a 6 month-1 year time period, will probably be omitted from the next newsletter issue, and later issues.
If anyone knows of an update for the Ballistic Labs' QWKIGM program, please write me and Marty Blankenship with details. The last known version we have is v1.40. Old Lord authors are requested to contact me with details on what they are up to, whether they are still supporting their programs, and whether they plan to resume Lord programming or not. In particular, I want to hear from Jay/Cammy Cochrane, of Wonderland Software, and my old friends, Janet Terry and Joseph Masters.
False virus alerts: Please ignore any virus warning you get for my ccigm-4h.zip newsletter archive. It has passed repeated tests on my end by Norton Antivirus 2000. But some virus programs have claimed it was infected. My opinion is that they disliked the gfx.ref file Codax provided for the Lord II authors due to its use of programming codes. I also had a virus warning, for Neurophila, for the Monster Randomizer Lord utility randmon0.zip a few months ago. I sent the file to Symantec for testing, and they decided NAV was doing a false warning, and the .EXE file was not infected. This file is listed on my LORD Menusets Page should anyone want or need it.
September Updates: 09/01: Discovered Blackfist site has closed. 09/02: Found new address for the Elysium Software site. However, it does not have anything Lord-related on it. 09/03: Added new entries for: Orion Elder, Michael Everett, Steve Gargolinski, Michael Preslar, and Tom Toothman. LORD Authors section categories revised. 09/07: Added entry for Vamsi Tadepali. Updated Blankenship entry. 09/09: Added entry for Shawn Highfield. 09/10: Added list of Ken Weitzel's programs. 09/11: Added Sallee Huber entry. Updated recent programs list. 09/12: Updated Tien Lung entry. 09/13: Revamped layout of my LORD Links Page. Updated entries for: Korombos, Joseph Watson, Peter Jackson, Codax Dragon. 09/14: Found new link for LordNet site. Worked on fixing bad file links on my Lord IGMs and Lord II IGMs Pages. Minor update of Hannesson entry. 09/15 Note: Moved August update notes into Note0915.txt file, archived inside ccigm-4h.zip. 09/17: Updated Michael Bujold entry. Added Marc Ryan entry. 09/18: Updated Ruth Argust, Mike Ehlert, and Bobby Queen entries. Relocated entries to main section for Dawn Bidot, Elric, Joel Gathercole, Bobby Queen, Justin Scott, David Simmons, and Bryan Stanbridge. Some are inactive, but always have been supportive.
I will close primary development on this issue after I've got the
text version created, and distributed through the LordNews mailing list.
For those of you who take care of releasing my newsletters for me via
Fidonet, and on other Internet websites, please wait until I do the final
releases of this HTML page, and the Listbot text page. Which I estimate,
will be released in three sections, and I will try to have out by Tuesday
morning. The text version has to have email/website addresses inserted
into it, since I've been unable to find a way to convert an HTML page to
text, and retain the hyperlinks also. If anyone knows a good way to do
this, please let me know. Late entries that come in after Sept. 18, I
will use in Issue #5, and cover October-December info/events.
Everyone please remember to sign up for the LordNews mailing list on
Listbot if you want to receive the text version by Email. Otherwise,
just check this file on Tuesday night. It should be in final release
format by then. Currently this issue is around 17 printed pages long.
New sites: Tech'N Software
reopened by Lloyd Hannesson in early August.
Purple Haze
Site. Note: Invalid email address - Dead Site.
LORD IGMs - Sallee
Huber. It has some good Lord IGMs playing hints.
Address changes: Elysium Software - use http://www.elysoft.org/. Note that site now doesn't even mention Lord programs. No longer listed on my Lord Links Page due to lack of LORD coverage. Michael Bujold has new email/website addresses - see his entry for them. LordNet Homepage - Rick Parrish site, moved to the Lord Legacy server.
Site Closures: IceRage Technologies, and Blackfist site. WT-LORD is now unsupported based on inability to reach Marcelletti via Email. LORD Reborn site - not closed, but replaced basically by the LORD Legacy site. So I will not cover it in the future, barring situation changes.
New swimsuit pictures are available on my Castle Camelot
Swimsuit Links Page. And new waterfall
pictures are now in use on the following pages:
Waterfalls Homepage,
Browser Resources Page,
LORD Utilities Page,
Castle Camelot Index Page,
LORD Menusets Page, and the
Tournament LORD IGMs Page.
My LORD Links Page has been reorganized
(twice), and now lists sites as Active, Inactive, or Dead, based on my
research of their status. The last major revamp was done on Sept. 13.
File links on my Lord IGMs, Lord II IGMs, and Lord Utilities pages were
recently checked, and bad links were repaired.
Category: This area is for the active or inactive authors, webmasters, and friends, who have submitted entries or shown support for this and previous issues.
Ruth Argust --
DoorGames.Org - DDS on the Web
Sept. 18: All IGM/utility authors are invited to send their file(s) to
Ruth Argust (ruth@doorgames.org) so that the file(s) can be sent to sysops all
over the world (and Internet webmasters). Please be certain that the file is
virus-free and DOES contain a FILE_ID.DIZ file. For more information on
having your file hatched, please see the DDS Web Page at
http://www.doorgames.org or contact me directly. This is a free service to
all in order to provide you with wide circulation of your programs. Ruth.
From previous entry: There is also a listserv for receiving all files
hatched into DDSDOORS for those who do not otherwise have a way to receive
them. See the DDS web-site for more info. Authors should remember and
check out the ddsinfo.zip file there also. It goes into detail on how
to properly submit your BBS-related programs.
DGT Note: The File_id.diz file in my experience should contain the program name, version number, author's name, and a brief description of its purpose. Optionally, include email/website address info. All files submitted to DDS should be in .ZIP format. Also, it does NOT hurt for authors to do a general check before releasing a new program to make sure the archive filename you want to use isn't already in use. If your program(s) are for Lord, please also remember to say whether it is for classic Lord, Lord II, or Tournament Lord. Lastly, non-authors should know that you have to have the author's written permission to release their programs for them through Ruth's DDS site.
Marty Blankenship --
The GameMaster BBS Web Site
Aug. 26: I've been busy lately raising my three daughters, and
getting them ready for school each day. Since I'm a single parent now, I
haven't had too much time to program as much as I wanted to. However, I
would like to continue being considered Active.
Aug. 28: Here is my newsletter update: My BBS is now Telnet-able between the hours of 8:35 pm and 11:30 pm (Eastern time) every night. You can now get your free registration code (for Marty's Mercantile) by telnetting to gamemaster.darktech.org and going into the registration door via the central menu. This might get more people to call and get their code to get the extra area in the IGM. I also have running an InterBBS L.O.R.D. game with about 15 other boards in it, as well as the latest version running for players just on the BBS. It would really be nice to see more people calling in to get their free reg. code, maybe that would inspire me to add more features to the IGM. I finally found my library that I used to create the IGM, that's why I haven't released an update yet. The first thing that I am going to do is add a few ansi's to it, and update the selling and buying of gems from a set amount, to level-based.
Sept. 04: Due to problems with my other two domain name servers, I've added 2 more servers so that in case you are unable to connect to one of them, you can try the others. I have also extended my telnet hours. The new times are from 8:30 pm to 4:00 am EST every day. Hope to see you online. Telnet URLs: bbs.dynodns.net, gamemaster.darktech.org, gamemaster.dyndns.org.
Jason Brown --
Jason Brown's IGMs Page
May 14: I wrote to good ol' Michael Preslar with my idea, got some
disturbing news. He and a fellow named Maarten Bekers were working on
porting the DDPlus communication package for Turbo Pascal to fpc, with
interest in making win32 and OS/2 versions of LORD. Rock! But MGP dosn't
want ports, and the project was stopped! (I think personally, for LORD to
continue actively, it needs the ports (and possibly a Linux port, too).
DGT Note: I forgot to include this in the previous issue, so it is in
this one.
Aug. 13: I've gotten another report of my IGMs not working, the only
constant is Microsoft's Windows 98. So my only options are to get a hold
of a copy of Turbo Pascal v7.0 to test if that helps (my communications
program does not compile under FreePascal, unfortunately) or to get someone
else to fix my comm routines.
Aug. 14: Good news! Looks like TP7 did
the trick, it's early 8/14 and I'm going to be uploading newly compiled
versions of my IGMs.
Aug. 16: >> Question: What was the problem with your Lord IGMs not
running under Windows 98? Basically, the IGMs would either lock up
trying to communicate over either Telnet or modem, or would act like there
was no connection. I just used Turbo Pascal v7.0 to re-compile them, and
they at least worked for one person. :) Havn't heard back from the other
2 yet. I had to be the only LORD developer using TP6. :)
Notes: Updates of Jason's IGMs The Gateway, LORD Cavern, and The
Outlands Tavern may be downloaded from Jason's website, or my
Castle Camelot LORD IGMs Page. His other
programs are the Stones! Lord2 IGM, LordStat utility, and LORD Cavern RHP
Sets files. Sept. 13: Jason is currently busy with college work.
Michael Bujold
--- CanuckSoft
Sept. 17: Received word from Michael of email and website change, due
to hassles caused by Xoom merging with NBC. Programming status: inactive.
Website status: recently updated and moved to new location.
Mike Dillon -
-- Crystalline Realms
Aug. 08: DT> Did you ever learn anything new about Preslar's attempt to
get permission to do a Windows 95/98 32-bit version of LORD?
No, I haven't heard anything about getting a ported version of LORD done.
I talk to Michael often because he's always on IRC. He seems to be a lot
different than when he started which isn't a good thing IMHO.
Aug. 21 Notes: Mike has released updates of his programs -- Lord C/C++ Structures, Lord 2 C/C++ Structures, Planets: TEOS C/C++ Structures, and some other non-Lord related files, that are for IGM programming. The new files are available from his web-site.
Aug. 21: DT> Give me an update please on your programming efforts, especially DT>> the GreyDrive project that you're working on. GreyDrive is an 'idle' project right now since there isn't much of a demand for a C/C++ doorkit. I have had to put many of my programs and projects on hold because I have so many to keep track of. I'm slowly getting each task done because they all require a good deal of time to work on. If I get a job then the delay will become greater but at least I'll have the funding I need to continue getting supplies I need such as books and stuff to help expand techniques. ALE is on my list of priority projects but I probably won't get to it until later on because of its complexity. Lately my most prevelant project has been TinyTIC but that is not a LORD or TEOS program. Sept. 01: ALE is among my listed *MUST DO* projects, and I'm still debating on the layout I want for it. I sincerely hope to get a beta version out by the end of the year.
Codax Dragon
---
Codax's Dragon's Den Ultd
July 31: I just got back from my vacation and wanted to drop you a
line to give the status of my goings on and the like. I've been a bit
(surprise surprise) behind schedule due to increasing work demands, but
I'm happy to report that I found out what was killing my IGM and giving
it a nasty runtime error in Windows and just plain freezing up in DOS.
It's funny because I don't remember having a problem with it before. So
in an effort to help all those who might be in the same rut as me, here
is my biggest piece of LORD2 advice: NEVER mix a @do move command with a
@show command, ie .... @do move 3 24 @show Wierd text you had
planned displayed here.
Now all I have to do is refresh myself with my old plots...good thing I wrote them down, I'm going to be gone next week for Otakon, but when I get back I hope to spend some serious time on the IGM. I feel sorta bad since I havn't really contributed much to LORD2 for awhile, so I'm gonna give you guys some of the graphical routines I've used to make the past few games. These things will really save you a lot of time and code once you get them down. I don't have a help file written, but the internal documentation isn't too shabby and shouldn't take too long to figure out. Just don't get scared by lines like: @do write `r`p23``p24`s01 (this actually just writes a block with the backgound colour stored in `p23 and the foreground colour of `p24 then outputs `s01 ... and yes I do know that colours can be taking care of inside `s01 as well as time delays, I just have that there to make things more robust) or @do write `r`p22``p23+`W`W (This one pretty much does the same thing as the one above except it outputs a plus (+) sign then waits 2/10s of a second).
If you have any question about any of this code just email me. I have a few more routines running around my computer somewhere, but it's late now and I still have to unpack. I hope everyone enjoys this bit of source code and at least finds it useful. See you next newsletter!
Notes: Please see the gfx.ref file, included in the archive ccigm-4h.zip, for Codax's contribution to other Lord II authors. Thank you Codax for sharing this information. Programs Listing: The Battlefield, The Cave of Hope and Despair, Dragon's Den Housing, GreenTree Prison, The Pit, The Pond, and Scavenger Hut IGMs. Sept. 12: I've heard that Tien Lung has put out his new IGM, and I'm looking forward to seeing what he's been up to. I would love to do some collaborative work with Tien, and speaking of that, my IGM needs endings! I need to come up with about 40 minutes of animation for 3-4 endings, so if any author is any interested, please write me, and I'll send you the appropriate materials/code. I'm currently working on finishing up the dinner scene in the IGM. It's gotten so big that its almost like a New World. The big trick for me is trying to get people to use all 5,000 of their steps to see everything in my IGM per day. And with the 6 or 7 classes of passengers/crew on the ship making something for everything is a bit difficult. I really wanna show off my new fully animated gambling casino and scrolling text bars (custom not Seth's), not to mention this really sweet drinking game I came up with. The only problem with sending (the program out) early is that the endings aren't completed and it basically would leave you stranded forever on the ship. Plus there are a few loose ends and hotspots to tie up and together. But at least it stopped crashing every 5 minutes so that makes me quite happy. Lately, I've been doing some commission work on Quake 3: Arena mods. Skins, bots and the like, which is keeping me busy. And I've been working on getting DirectX to work for me. It would be great if one could figure out how to make an HWND (hwindow thingy), but none of the programming books seem to tell you how to that. I've also been playing with Microsoft's new optical mouse, and a brand new 1 GHz computer system.
Mike Ehlert --
Pacific Coast Micro
LORD Addons Page -- BBS
Archives
Sept. 18: Hello L.O.R.D. fans, As many of you know, the BBS Archives has
a large collection of LORD, LORD2, (and T-LORD) IGM's and utilities, with
over a thousand LORD related files. Thanks to Donald Tidmore for sending
many of them to us over the years. Did you know that you can search for
either filenames or certain keywords in the file descriptions on our site?
Our new search engine was written earlier this year by the current LORD
developer, Michael Preslar. It allows you to search every file area in the
Archives, (by searching on the main page), or you can go to a specific page
such as LORD Add-On's or LORD Utilities and search just in
that specific area by using the search box up at the top. Addresses are:
Main BBS Archives page - http://archives.thebbs.org. LORD IGMs Page -
http://archives.thebbs.org/ra98a.htm. LORD Utilities page -
http://archives.thebbs.org/ra99a.htm. And the Door Developer Kits page is
http://archives.thebbs.org/ra102a.htm.
BBSnet announcment: Earlier this year, a new BBS IRC network was formed to allow Sysops and BBS users to chat on BBS related issues. Recently, several IRC servers have joined BBSnet, including the famous irc.lordlegacy.org run by Michael Preslar. If you have a static IP address, you can run your own IRC server linked to BBSnet. The IRC server software is free, and runs under Windows, OS/2, and Linux. The Win32 version requires two megabytes of RAM, and uses very little resources. You don't need to run your own IRC server to join the crew at BBSnet. Use your favorite IRC client and connect to irc.thebbs.org (port 6667) or any of the other linked servers. There are usually people hanging out in the #bbs channel at http://bbsnet.thebbs.org.
Free Web Hosting! Are you looking for a free web hosting service like Geocities for your BBS or LORD site, without the annoying pop-up ads and banners? You can have 20 megs of fast web space for free. No Ads, No Pop-ups or other gimmics. You also get a free web-page hits counter, guestbook, and link manager. See http://thebbs.org/homepage for details. Free Dynamic DNS! Join the BBS Organization and get your own sub domain for any BBS related site. Even if you don't have a static IP, you can have people find your server under the "yourname.thebbs.org" and it's totally free. There are several dynamic DNS client programs that automaticly update your DNS entry every time your IP changes. Static domains are also welcome. See http://thebbs.org/dns for details.
No Win32 version of LORD? Here is my rant section. Earlier this year Michael Preslar was working on porting LORD to a Win32 version. When Metropolis GamePort heard about it, they ordered the project stopped. I don't know what their reasoning for this was, but to me it makes no sense. LORD has been the most popular door game in BBS history, and now that Win32 doors and development kits are starting to appear, why is LORD being left out? Michael has fixed many limitations that LORD had, such as allowing it to work on COM ports above COM9. But one problem that remains is that LORD is very CPU hungry. With just one node running on a PIII 600 Mhz system, the CPU usage is close to 100%. LORD does not release idle time-slices back to the CPU as most other doors do (including LORD2, which only uses 1% CPU resources on the same computer). If LORD was running on several nodes at once, it would slow the BBS down to a crawl. Michael has been unable to fix this problem, due to the way that Seth Able, the original author, coded Lord into the door driver kit itself. Apparently LORD was written while Seth learned how to program in Turbo Pascal, and much of the code was rather messy because of this. Anyways, a Win32 port of LORD would have been an excellent solution to the problem, as this would have replaced the internal doordriver code in LORD with one that had no time-slicing problems. Perhaps if everyone that is intrested in seeing a Win32 port of LORD would let Metropolis GamePort know how they feel, they might reconsider. You can email them at info@gameport.com, or call them voice at (913) 661-0601. Regards, Mike.
From previous entry: LORD Authors and other BBS program authors can send their programs to me (Mike) for distribution online on the BBS Archives web-site. DGT Note: It would be great if everyone would do this, instead of just posting your programs on your own site. After all, if your site goes down, then how do you think others would later be able to find copies of your programs, without sites like Mike's. Also, please remember and follow the standard rules BBS's have followed for decades, such as making sure your programs aren't virus-infected, have File_id.diz files inside, and are released in .ZIP format. Donald.
Orion Elder
--
SMAUG/SmaugWiz Resource Archive --
KnyteHawk's LORD II IGM Programming
Sept. 02: My site is somewhat defunct. I leave it up for those who need
it's resources, but my site was supposed to be an archive of help, for
those that needed it... Since no one has e-mailed me anything in over two
years for it, I've not done much with it. And, when BBSs died in my area,
very recently, I pretty much lost interest in Door Games. I was an avid
user of the DOS-based terminal apps, and that's not exactly an easy thing
to find, when using Telnet. I have, since the Door Games of old, moved on
to MUDs, of which I currently own one of my own. It's called Crimson
Oracles, and is hosted at http://darkcosmos.dhs.org on port 4000 (telnet,
or a MUD client of some kind), where some ideas from the LORD type games
are used... (not very many, but some. ;) The game is very addictive, like
LORD... once you learn what you're doing, it is similar to LORD in that it
will draw you in and keep you playing. ;)
Michael
Everett -- Bobo's BBS
Lord site
Aug. 29: I'm going to be working on making some more RHPs for the
LORD Cavern IGM. I'm also going to create a web-site on just how easy
Jason Brown's RHP programming can be, and how with his new Gateway IGM, you
can essentially write your own IGM without knowing the first thing about a
compiler. I am still looking for people to help me get in contact with all
the LORD authors and see what's happening in their lives... should be fun.
DT>> You referred to more RHPs, did you mean in addition to the ones
Jason has written or ones you wrote yourself? I'm kind of the reason he
started back working on his IGMs a year or so ago... I'm also the main
reason the Gateway exists... I wrote like 5 RHP's and asked if I could let
users pick to run certain ones... so that I could write my own IGMs inside
of this menuing system (The Gateway)... I have started college and never
got time to write a really big RHP but part of his RHP #2 set is from me...
specifically hobbit.rhp and bats.rhp are mine.
DT>> I wondered if you had heard of any other LORD authors that were
around? Well the people from Wonderland Software - they wrote a bunch of
LORD IGMs - live in my city. But I haven't heard anything from them
recently.
Steve
Gargolinski -- Black Dragon
Software
Aug. 31: Let's see... Not too much happening here on the LORD front,
and I've been real busy this summer. As far as writing stuff for LORD
goes, I don't play enough to really know what people are looking for in
utilities, so I don't really have much stuff to write. So I'll probably be
idle on the LORD scene for awhile, but one suggestion I'm open to: If
anyone wants to co-design something with me, whether it be giving me an
idea for a new utility, or you planning something out and I'll write the
code, I'm open to that.
Lloyd
Hannesson -- Tech'N Software
Aug. 03: Hello! Things are great over here, thanks for asking :) I was
happy to finally find something happening with Lord 1 and 2, most pages
that I found before were over 2 years old. About the Tech'n Software web
site, well I wasn't aware for a while that it in fact shut down. I used to
work at the ISP that hosted it for 3 years, and they neglected to tell me
when it was about to expire. I tried to re-register it shortly after, and
found that someone else already did. So that basically killed my chances to
let the public know what happened.
I haven't had my BBS up in years :) I keep meaning to update my IGMs,
and at the least re-release them with updated docs etc. I've also heard
that my LORD IGMs will no longer run on newer machines because of the
Turbo Pascal error. Tppatch.exe doesn't seem to work either. I'll have
to get moving and find an updated library and recompile I guess (do you by
chance know where I can find an updated lib?). I've just recently started
calling a few local boards again, and boy has it ever changed. I'm
currently toying with the idea of running a telnet BBS, so I can at least
have a support site for my IGMs and other unfinished projects. My new
domain is http://www.dasme.org, and the Tech'N Software website is now
located at http://www.dasme.org/techn/.
Aug. 05: Well I've finished an updated build of Warrior's Graveyard (ver 1.6) that fixes a few long standing bugs.. and will run on any speed of system. It's being beta tested while I'm gone (on vacation), and I'll release a full version shortly after I get back. I've started to convert Felicity's Temple as well, but I think that one will take quite a bit longer. I've also been in talks with a few people on writing new IGMs. So that would be interesting as well.
Aug. 14: Well I've just finished the full build of The Warrior's Graveyard IGM, so version 1.6 is out. Finally! :) Felicity's Temple is next, and then who knows... I have a few ideas that I'm kicking around, so maybe I'll keep this BBS coding habit I'm developing :) I'm getting this file (gra1_6.zip) hatched out right away, so hopefully people will switch to this version.
Aug. 21: The Warrior's Graveyard update can be downloaded from Lloyd's website. He also has updated the LordType utility to version 1.10. His other IGM is named Ye Olde Farm, for Lord II. (DGT)
Aug. 28: I've found a few bugs in my version 1.6 release of Warrior's Gravwyard. Both of the big ones have needed an updated KLord driver from Korombos to fix, which he was quick to deliver! I'd personally like to thank him for that! Other then that I've added a few more secrets to the game and it's in it's final stage of beta testing. I'm hoping for a release this week. The bugs that were reported were that when a user exited the IGM their reported screen type in Lord would cnage from ANSI to ASCII. And there was a problem with KLord's exp checking routine. If someone had more then 900k Experience, the IGM would reset their exp to 1. Korombos compiled new Beta's of Klord within minutes of me reporting these bugs. If there is anyone out there going above and beyond the norm in their support for this hobby, Korombos is the one. Work has also been progressing well with Felicity's Temple 2.0. It is also in the final beta stage and should be released around the same time as Warrior's Graveyard. Also I have brought my BBS back up as a telnet only board. It can be reached at telnet://outworldbbs.dyndns.org - telnet over and help beta test the latest IGMs/Games from Tech'N Software :)
DGT Notes: Lloyd has put the Lord Type v1.1 utility back up again on his site. He and I have been discussing setting up a web-site holding all of the current version LORD IGMs. I've decided to summarize what he's told me about the project. Lloyd: Well I looked into getting that Lord IGM site hosted today, and haven't found much of use yet. I did, however, start designing the database that the page will run off of. I have a working flatfile database now that is called through a CGI program. This should make maintenance nice and easy for the page, as it'll make all the pages on the fly. I'll have to look for a site that will allow me 30+ megs and has cgi-bin access, then I'll stick up a test page. DGT: I'll let people know on my LORD Links Page when/if the new Lord IGMs site gets started. Some of you probably recall my working on this idea last year with Bobby Queen and Michael Preslar, and eventually I hope to get the rest of my Lord programs collection on Michael's LORD Legacy FTP site. It occurred to me that some might not know where all or most of those files came from, so I'm reporting about it now, here. Sept. 06/15: Also, Lloyd's mother is in the hospital, due to an heart attack. He is working on finishing his IGMs when possible. Everyone is asked to pray for her good health and recovery. The double bypass surgery is planned for October by her doctors.
Shawn Highfield -- TinySoft -- Shawn is no longer writing Lord programs. Sommer's Shiny Things Lord IGM author. Says most of the email addresses in the docs for the IGM are invalid, so use t1ny@yahoo.com to contact him.
Sallee Huber -- LORD IGMs. Contains several nice IGM Hints pages. Well worth the visit. The site hasn't been updated since March 2000. Maybe if everyone is very nice to her, she will add some more Hints pages soon.
Duncan Idaho
-- no web-site
Aug. 08: Just letting you know I've **finally** gotten hold of a colour
monitor - one that will be in my possession indefinately, so work on all my
Lord2 worlds, etc is back at full steam ahead. I've also got two beta
testers on-site here, so DUNELord will be finished a bit quicker than
expected.
Aug. 09: It's good to be back in the world of colour! The funky
thing about DUNELord is that it RAR's/ZIP's down to about 300 kb. Most of
the weight of the files are in the map file. The code only accounts for
about 500-750 kb so far. I am looking at ways to get the size down, but so
far, no luck.
Aug. 27: Had recent aggravation with Outlook Express, and re-installing Windows 95. BBS's have just about died out in New Zealand. Since January 01, the five main BBS's have shut down, and only one well-known BBS still stands. It's a sad loss for us, but there isn't a lot we can do. As for DuneLord, I'll be submitting an entry on it sometime in the next few days, as soon as I deal with some networking problems.
Aug. 29: Hey mates, here is my initial full entry for the newsletter.
Well, here we are - yet another release of the newsletter we've all come to
love. Updates on everything... DUNELord is coming along nicely. I now
have two on-site beta testers (Flatmates are wonderful at times) and we've
found and removed a lot of bugs I didnt even know about. Still updating
the graphics on it. Added a lot of animations, changed the storyline just
a tiny bit. I've been doing a lot of work on the Fremen - they were
seriously unmentioned in the last release. Still having a few problems
coming up with IGM's for it though... if anyone has any ideas, email me
pleeeeease!
My other world, based on the Wheel of Time series, is coming along
nicely, about 2/5ths the way through the map. As I siad, it's another
biggie, but not as big as DUNELord. Far more complex, though. Those of
you who have read the Wheel of TIme series will know why it's going to take
quite a while to release even a beta. I've got plans for yet another
world. This one will be considerably smaller than DUNELord and WoT. I'm
keeping it hush-hush at the moment, just in case I run over schedule with
DUNELord and WoT. Don't want to disappoint you all - I figure you've
waited long enough for the final releases of DUNELord, why suffer more?
Well, that's it for now, I'm out. Take care all, have fun.
Aug. 30: I'll be making my company website soon (BYTE-ME SOftware Productions) - that's whatI program my L2 Worlds under, so I'll turn that into a half-lord site as well, and add it to the ring, but I cant say when I'll do that. Far too much on the go to think at the moment.
Korombos ---
SharkWare
Aug. 25: I've been working with Lloyd Hannessen to update his Lord
IGMs. He has also been working with me, to iron out a few bugs that were
overlooked in Klord. He should be releasing his IGMs shortly. Other than
that, I have been busy with my new son, born May 16th, 2000. I have almost
finished updating and converting Galaxy 5, so my time has been elsewhere
(other than any IGMs). I have not abandoned any of my works, just slow,
ultra slow to getting them upgraded. Do not give up on me my friends.
The hardest thing about Lord is the new owners, and their reluctance to
upgrade Lord so it runs with/on win95/98 and OS/2. Take care buddy, and
thanks for your hard work, and dedication! I for one do appreciate it, even
if I am not as active as I should be... a prod every once in a while is
nice too (I forget...). Take care!
Programs List: KDrive and KLord, Fun and Games, Haunted House, and IGMX utility. Sept. 12: DT>> Due to the beta drivers you have been working on for Lloyd's IGMs, will there be any updates of KDrive soon? As far as KDrive goes, the newest version (v7.0 currently) is always avaialable on my web site, as well as KLord. However, the beta's are not. You can expect the newer releases shortly though. After the beta's are released as public, then my Lord IGMs will be upgraded as well.
Tien Lung ---
Godlike Productions
Aug. 09: I've been on holiday, so was out of touch for a couple weeks.
In July I finished the update on the IGM Oracle of What's to Come. Now I'm
currently working on the IGM Time Stands Still, trying to bring more of an
old original LORD feel to it (wizard and his cottage, fighters' trials to
kill someone, etc.). It also is going to have a tie-in for my, still in
the design phase, IGM Nightmare's Gate. As for CALiB, its map is being
cleaned up (being the old Final Nightmare map) to get it ready to be used
with its newer engine. It's going to take more storyboarding the other
projects as its going to be a pseudo-Final Fantasy world.
Aug. 27: DT>> Is Nightmare's Gate for Lord II like your other
programs? Nightmare's Gate is another Lord 2 IGM that I've been hinting at
doing for the past 2 years... Can you tell how much I really want to do
it... the idea's great, I just groan at the thought of doing it.
Programs Listing: Amber Crystal, CALib, and Final Nightmare Lord2 New Worlds; House of Dreams, Lawyer's World, Oracle of What's to Come, Tien Lung's House, Time Stands Still, and Underdark IGMs.
Michael
Preslar -- LORD Legacy --
LORD Legacy FTP
News Page entry: August 7th, 2000: Wow.. Its been a quick summer.. For
those that don't know.. Ive been in Tennessee for the past 2 and a half
months.. I had to leave my win95 machine in Nebraska, which meant no work
on Lord, or any of my other BBS stuff. I'm back in Nebraska, and have got
my BBS machine back up'n'running, and will be getting to coding sometime
here real soon.. Soon as I get these 183 emails answered ...
I'll also be able to get back to work on the Lord2 and Teos websites..
I'll need help with them.. Speaking of help, I could really use some help
getting all the files I've got on my FTP server in a database so they'll
list in the IGM Lister/Ratebox. Speaking of Lord2 and Teos.. I'll be
calling MGP sometime soon.. Try to find out when I'll be able to work on
those games since I've already been told I could..
Sept. 01: For the newsletter.. I work 60-70 hours a week, have started college, work at the college radio station, and help part time at the local coffee shop. I sleep maybe 5-6 hours every 1.5 - 2 days.. I've been able to get active in the Lord echos again.. And I've recently started an IRC server (irc.lordlegacy.org .. I go by the handle "Z"). How about work on Lord? I've not had a chance to get any dos programming done recently. I'm hoping to soon, as the project I've been working on all summer is coming to a close soon.. That's all for now. Keep up the good work on the newsletter.
Seth Robinson ---
Robinson Technologies
Aug. 28: I wanted to let you know that I have just started work on a
new LORD-like game. The server is designed to run on any Windows
98/NT/2000 system and be played over the Internet.
Marc Ryan --
MMFan's Page
Sept. 17: Writer of new Lord IGM, Pleasant Valley. Website has long
complicated address, so just use the come.to/mmfan address. Site uses
frames.
Vamsi
Tadepalli -- Alternate Email: vtadepalli@hotmail.com
Entry based on ICQ Conversation with Michael Everett
Sept. 03: Vamsi created the Latrine Lord IGM and he is still giving
out free registrations to his IGM. All you have to do is send him an email
with your real name and BBS name so he can generate it.
ICQ Conversation notes: Michael: Hey you wouldn't happen to have any
news you would like to share about your IGM... There is a Lord newsletter
that goes around... even if you haven't worked on your IGM lately, you
could tell people they can still get registration codes. Vamsi: Yeah,
just tell them that I am still around and can be reached by email.
Michael: ... When was the last time you worked on the IGM and do you
maybe plan on working with it any more? Vamsi: Worked on a new version
but never finished it. It was the v3.0 final. But I never got all the
bugs out and didn't finish some of the additions that I was implementing.
I don't plan on finishing it, unfortunately. Michael: Well sorry to hear
that, might you plan on releasing the source code? Also thanks for such
a great IGM. My users really love it. Vamsi: Well if you want the source
code, I can send you a zip of all the stuff I have in that directory, but
you'll have to sort through it. Latrine.pas is the main file. ... Let me
know if you have any questions. End of ICQ Info.
Michael: He also goes on to say that he used to run a Lord website and that when he passed it on to someone else they abandoned it. I will be adding his IGM to the list on my site at http://www.bobobbs.net/bbslordigm.htm. There will be a link to his email there and to the source code that he sent me via email. Everyone wanting to see his IGM in action can visit it in my main lord game at: telnet://bobobbs.net. The Lord game there just reset and a user wanted me to add his IGM to the list...
Tom Toothman --
no web-site.
Sept. 01: I am an ex-Lord IGM author.. I'm interested in your Lord
mailings, I'd even make a new one (IGM) if I thought people were interested
enough.. I just don't think there are enough players to warrant it. Maybe
there are, I don't know. DGT: Tom wrote the Across the Tracks Lord IGM,
but not the same-named WT-Lord IGM. That one was by John Winter.
Joseph Watson
-- joeCODE WT-LORD
IGM Page
Program Notes: Released four updated IGMs in August: Blacksmith's Shop
v2.90, Bob's Beer v2.90, Ask Clinton v2.20, and Twilight Zone v1.1. His
other programs are: Ask Clinton, Carnal Knowledge, Dodge City, EverGreen
Cemetery, Fountain of Life, Indian Joe's Horse Barn, Joseph's Revenge, The
Mad Dog, The Mad Mage's Tavern, Merry Christmas, The Mines of Mt. Avalon,
Our Town, Redneckin', The Rue Morgue, Russian Roulette, Up Country Fishing,
The WCX-Files, The Wishing Well, and The Witch Doctor's Hut.
Sept. 12: Sorry I've been out of touch lately. I've been working two jobs trying to make ends meet. Programming related questions can be sent to me at jmwatson@cox-internet.com. Here are answers to your questions: DT>> Do you have any news on the WT-Lord situation? I've corresponded with Joe Marcelletti about buying the program, but he is asking for ten thousand dollars, which is far more than the program is worth. And I don't see anyone else willing to buy the program. I've not sold any programs myself in more than 6 months as well. As far as I know, WT-Lord will no longer be developed. DT>> Have you finished any more programs lately? I just posted a new version (v1.1) of Dodge City for download on my BBS! It has some AWESOME updates to v1.0! I also just released a NEW IGM called "The Brewery". The concept and storyline is by Joe Carpenter and I did the programming. It's a Redneck bar .... party with the crowd and listen to the band while enjoying a beer.... pretty wild stuff happens in the Brewery. Both programs are available from my website or BBS. DT>> I was wondering what had happened to your JoeCode mailing list? My listserver is on the blink. I upgraded my system and it died. I'm not sure when or if I'll get the list server running again soon. WT-LORD is far from dead on my system. I have tons of people playing on my system and having a great time. Stop in and play.... my system is on the Internet and is free to everyone! Farpoint BBS: http://www.farpointbbs.com or Telnet to farpointbbs.com.
Ken Weitzel -- Website: http://shakeyjakes.com
Aug. 21: Ken will be releasing a new Seasons Xmas IGM later this year.
Ken: I don't have a website; but people can freq or e-mail freq stuff from
here ... and all my stuff is at Jacques Shakes board, in California, USA.
(shakeyjakes.com; or telnet or wcNavigator to bbs.shakeyjakes.com).
Actually, you can go there if you wish, to play lord, or upload/download
qwk/rep fido echoes... (be sure to type the last "s" in shakeyjakes.) I've
done around 15 IGMs if I recall correctly. Not much else in production;
I've been working on winserver client/server programs, and 32-bit door-
games. And I may do some new Lord IGMs to stay ahead of the other IGM
authors.
List of Ken's Lord IGMs, that I know of: Cavern of the Creators,
Let's Go Fishing, The Forgery, The Greasy Spoon, Lester's Palace, The Lord
Wheel; Lordy, Lordy, Lordy; The Messenger, The Picnic, Poor House, The
Races, Reflections, Rest and Relaxation, School Days -- may be called Ye
Olde Schoolhouse, not sure of title; Tis the Season Xmas (1995, 1996,
and 1998 versions), and Sherwood Forest. Also LordTest utility. (Note:
The Seasons 1997 Lord II IGM was released by Bryan Turner.)
Dawn
Bidot -- Legend
of the Red Dragon Inn -- (Alternate Email: dawnavon@juno.com)
July 06: I have not updated my web-site for a good while, and I
am too busy to even play LORD now. I have a home business that is
taking all of my time, along with my family. DGT Note: Dawn has been great
and has given Bobby and myself permission to use some of her Lord play guide
files on the Kiteria's Korner site. Thanks again Dawn for that, and good
luck with your home business.
Elric (Jay Weber)
-- EarthDrake
Software
Aug. 30: Hello friends, I'm still on inactive status. I've been having
major computer problems lately. I've almost finished my 2nd reformat and
reinstall in the past 3 or 4 months. Meanwhile, if you remember, my web
host crashed big a couple of years ago, and I lost a lot of my LORD/LORD 2
stuff. Well, apparently, they've recently restored more stuff, because it
looks like all my stuff is back. I haven't had the chance to do a full
check, so I'm not sure what, if anything, is missing. Hopefully, things
will get back to some sembelance of normal sometime in the near future...
Please make a note that my email address has changed.
Joel
Gathercole --- Lord2: Complete New
World
June 27: My wife just gave birth on June 18th to our new son. So I
have not been near a computer for almost three weeks. I do not have any
work done recently on the LORD II: Complete New World program. The new
baby is keeping us busy.
Bobby Queen ---
Official Lord
II IGM Archive Site --
Kiteria's Korner
Mirror Sites:
Kiteria's Korner --
Lord2 Archive
Kiteria Updates summary: Bobby and I worked through most of
June revamping the Kiteria's Korner web-site. We added an Lord IGMs Page;
a Dragon Graphics page; a revised format Lord Links page; and an Lord
Archives Page. All of the Article pages were rewritten to clean up the
HTML code, provide an uniform look among the pages, update the dragon art
pictures, and add a button graphics links table, to guide users from one
Article page to the next. We also received permission to add other Article
pages at a later time which were on Dawn Bidot's site, but those have not
been not added yet. See
Kiteria's Korner and check it out. Donald. Aug. 10 - Bobby:
I have a few files to put online soon for the Lord II site. I've been busy
with my Ebay and Yahoo buying/selling business and family needs. I've had
to fix problems on the FOTI website. So people don't worry, I'm still
kicking, and will be updating my site again soon.
Aug. 30: Bobby has all of the Official Lord II site's files backed up on the webjump.com mirror site. He's having trouble with his ISP, shelby.net, and may be shut down at any time. So he could use financial help with maintaining the web-site, as well as other forms of support. I've added the addresses for his mirror site above, and people should use them if the main shelby.net sites disappear. DGT.
Aug. 30 - Bobby: I am sorry to hear about the dropping LORD sites but it's a sign of the times. FidoNet is losing about 100 BBS's per week and has lost over 3,000 since January 1st. In fact, except for a message every once in a while from someone wanting to know if I have a cracked version of LORD, I rarely get any other LORD-related mail. I do still have a few items to get online and I'm sorry it has taken me so long to get them on, but with everything else going on it has just gotten me really depressed lately.
Aug. 30: I have updated the News Page on both Lord2 sites - lord2IGM.webjump.com and shelby.net. Work on getting the Blockfaq.htm page is proceeding but not finished yet. Here is my submission for the newsletter: Yes folks, I am still alive although you couldn't tell it by me not updating the sites in 55 days. Hopefully I can get caught back up and then keep everyone updated on what is going on. It's possible that shelby.net may be closing down my sites there in the near future. I hope everyone remembers that I have a mirror of the Lord 2 site at lord2IGM.webjump.com; and I recently made a mirror of Kiteria's Korner at kiteria.webjump.com. So if Shelby.net does drop my sites, they will still be updated at the webjump addresses. I currently update both when I do my updating.
As for the future of BBS's and Online games in particular it looks bleak. Except for updates new stuff has stopped coming in and BBS's are still closing right and left. My BBS still has callers almost every day and when most of them are from BRAZIL, PUERTO RICO, ENGLAND, AUSTRALIA and other countries then I'm keeping it online. Remember it's at 1-704-434-8904 and is online what time I'm not on the Internet. I still haven't figured out why I get calls from all over the globe especially since I lost all my fancy ANSI graphics last year when I had the crash but they do so I'm not arguing. Well gotta get the few files online that I have gotten for Lord 2 and add a few more pages to the Kiteria LORD site. Remember to email me and cuss me out if I slip up and don't update the sites at least monthly.
Sept. 18 - Bobby: My main email address has been restored. It was only down 24 hours and then you'll never guess why. :) Internet of Shelby, which had been bought out by a company in Florida, who was bought out by a company in Kentucky, got bought out yet again by a company in Hickory, NC. So they were changing over all the stuff to their equipment over the weekend. What gets me is I still haven't gotten a bill since May when Internet of Shelby was first bought out. Its possible that all these companies that keep buying each other out don't even know about my account. :) Anyway if they do drop me the sites are mirrored on webjump already and I do have a bunch of CD's for FREE access. shelby.net doesn't exist now, but all our old sites are still working for now. I have a feeling they will use their new address sometime in the future. It's www.twave.net, so I guess my sites may change to www.twave.net/wizards/lord2igm and /kiteria. But I'm not sure of anything right now. All the other companies that bought them out left the names the same on old accounts. I am still working on those (new) pages for the Kiteria site and will eventually get them finished if I can stop going to doctors (all the time).
Justin Scott
--- Darktech ---
Darktech FTP Site
Joined LordNews mailing list in June. No contact since early June.
Adapted from June issue: If you have a LORD-related web site, let me
know and I'll get you added to the
BBS links database at Darktech. Any other BBS-related sites are also
welcome for the links database.
David F.
Simmons -- Simmons
Software - Files page
Has no plans for any new/updated Lord IGMs, but is still supporting his
programs.
Bryan
Stanbridge --
MicroPics
Continues to support his programs, and is willing to transfer rights to
his programs if anyone wishes to take over their development. Author of
Apothecary Shop, Grizelda's House, Lord Suburbia IGMs; and PathEdit
utility.
Note: Next issue will classify anyone I haven't heard from in six months as being fully inactive, and possibly omit major coverage of their sites. Those listed as fully inactive now, who haven't been heard from in a year, will be classified as "Dead authors/sites".
Bryan Turner ---
Vagabond Software ---
No personal email contact since April 03, no newsletters since
April 28, and no web-site updates in several months.
Black Omen - no site update since July 1999.
Tony Brown (Tonytown) - no site update since August 1999.
John Elson (3dham Software) - no activity noted since December 1998.
Eric Vinson (Elysium) - no contact in several months.
Paul Koukos (Hellas BBS) - no contact in several months. No Lord
programming done in years.
phsoft - Michael Barrientos. No site update in years.
Sunshine IGMs (Becky Benjamin) - no site update since 1996.
Billy England - no site update since September 1996.
Shaun Thibault - no site update since May 1998.
Chet Rhodes - no longer writing Lord programs.
Those in this section will be omitted completely from future issues unless I hear something from them, or their sites disappear. I'm going to continue listing these people's sites on my LORD Links Page, as long as they are online, however. But I'm not going to cover them anymore in this newsletter. Everyone listed here has no known valid email address, and some no longer have a web-site online. If anyone knows of a valid email address for these people, please let me know. Also, if you are in contact with them, remind them that they can always contact me through my web-site's Guestbook.
Peter Jackson - Last word in early June was that he was working full-time at his air-conditioning job. Whether he will be supporting his programs is no longer known. If anyone can reach him, please tell him to reach me by some new email address or through someone.
Michael Adams - No contact since May 26. Both his Lord web-site and the Angel's Planets:TEOS site have to be considered dead sites, due to loss of email contact.
Ahkenaton - Children of Galaexy.
FX Sound Systems (Mike Collard) - No recent site updates.
Arctic Productions (Shawna Fountain/Craig Obery) - no site activity in
years.
Carlton Griffin - No contact or site activity in years.
Peter Jackson - Website shut down months ago, no longer able to contact.
Joe Marcelletti - Icerage. Website closed down.
Robert Olsen - "Lord II: Awakenings Project".
No-Name Software (Kenneth Padgett) - no site update since August 1996.
Purple Haze (Phillips) - No site activity in years.
Mad Systems (Brendan Purcell/Thomas Reilly) - No dates used on site.
Eric Richardson - no site update since June 1997.
Ben Tiefert - Lord II programming abandoned over a year ago.
Spencer Vickers - Miniature Lord site. No contact since June 14, no
recent web-site updates.
Lord authors/friends who are not actively working on Lord projects, but who remain interested: Dawn Bidot, Suzane Franklin, Seth Robinson. Suzanne approved of the changes Bobby and I made to her Kiteria's Korner web-site. Steve Gargolinski, Bryan Stanbridge, David Simmons, Elric, Joel Gathercole. Orion Elder, and Tom Toothman. No web-site updates in at least 2 months: Michael Adams, Peter Jackson, Bryan Turner, and Spencer Vickers.
Authors contacted since Issue #1 was started, with no response (in
past 3 months or more). Some I have tried contacting recently via
guestbooks or other ways on their web-sites. John Elson, Billy England,
Colby Reich, "Black Omen", Stefen Enns, Becky Benjamin, and Tony Brown.
LORD IGMs: GRA1_6.ZIP 107,964 08-14-00 The Warrior's Graveyard v1.60 CAVE14B.ZIP 93,516 08-16-00 L.O.R.D. Cavern v1.40b OUTS13A.ZIP 96,396 08-16-00 The Outlands Tavern v1.30a GATE10B.ZIP 79,063 08-16-00 The Gateway v1.00b ----------- PVALLEY.ZIP 153,679 09-17-00 Pleasant Valley v1.00 Received by email from author, Marc Ryan. Will be transmitted to Ruth Argust and Mike Ehlert for online hosting consideration. ---------------------------------------------------------------------- LORD II IGMs: LAW201.ZIP 14,249 06-28-00 Lawyer's World v2.01 TMHSK3.ZIP 9,101 07-05-00 Frostglint Keep v3.00 ORC300.ZIP 7,811 07-06-00 The Oracle of What's To Come v3.00 ---------------------------------------------------------------------- Wildcat Tournament LORD IGMS: BLACK29.ZIP 17,069 08-03-00 The Blacksmith's Shop v2.90 BOBS29.ZIP 56,878 08-03-00 Bob's Beer v2.90 CLINTN22.ZIP 56,921 08-03-00 Ask Clinton v2.20 TZONE11.ZIP 334,998 08-03-00 The Twilight Zone v1.10 BREW10 ZIP 76,780 09-13-00 The Brewery v1.0 DODGE11 ZIP 349,532 09-13-00 Dodge City v1.10 ---------------------------------------------------------------------- IGM Programming Utilities: LSTRUCTC.ZIP 8,394 08-20-00 Lord C/C++ Structures L2STRUCT.ZIP 3,284 08-20-00 Lord 2 C/C++ Structures TSTRUCTC.ZIP 4,092 08-20-00 Planets:TEOS C/C++ Structures --------------------- LATSRC.ZIP 650,200 09-11-00 Source code - Latrine (Lord IGM) ---------------------------------------------------------------------- LORD Utilities: LORDT_11.ZIP 6,517 08-30-00 Lord Type v1.10 ---------------------------------------------------------------------- LORD Menusets: TLORD20.ZIP 41,454 09-18-00 Star Trek: O.S. LORD Patch v2.0 ---------------------------------------------------------------------- LORD II Utilities: None released since January 12. LORD II New Worlds files: None released since August 1999. LORD Text Guide files: None released since September 1999. End of recent LORD programs listing. Notes: Some files, especially Tlord20, were released months ago, but I only found them recently. Some were released after I finished LordNews issue #3 in mid-June. Everything else was released in July-September.![]()
Authors Survey: Please send me a listing, with BRIEF descriptions,
of all LORD programs you have written, are working on currently, and have
planned for the future. Please note that when I say LORD, I mean "classic"
LORD, LORD II, and Tournament LORD. If you have a web-site, please remember
to include the web-site address when you contact me. Please indicate if you
are still supporting your programs, and if not, whether you are willing to
turn them over to someone else, such as Korombos or Lloyd Hannesson, for
continued support and maintenance.
Future issues: Each issue is produced on a quarterly basis, with this one covering July 01 through September 2000. LordNews Issue #5 will start Volume 2, and cover October through December. The release date for this issue is scheduled for September 19. A text version of this issue will be created for transmission via Listbot to those on the LordNews mailing list. Remember that to receive this newsletter, you have to register for the Listbot LordNews mailing list, via my Castle Camelot LORD Links Page. This newsletter issue, archived as ccigm-4h.zip, is available for download from my web-site, during development and afterward.
Previous LORD Authors Newsletter Issues - HTML versions:
LordNews, Issue #1 - released on April 28,
2000. ---- Issue #1 - HTML Archive
LordNews, Issue #2 - released on June 26,
2000. ---- Issue #2 - HTML Archive
LordNews, Issue #3 - released on June 27,
2000. ---- Issue #3 - HTML Archive
The Lord Authors section entries are listed alphabetically, usually by the author's last name. The following people have provided entries for this issue, or have shown support for it in the past. Marty Blankenship, Jason Brown, Mike Dillon, Codax Dragon, Orion Elder, Michael Everett, Steve Gargolinski, Lloyd Hannesson, Duncan Idaho, Korombos, Tien Lung, Bobby Queen, Seth Robinson, Tom Toothman, Vamsi Tadepalli, and Ken Weitzel. No current entries, but supportive. Some are listed in the Inactive Section: Ruth Argust, Dawn Bidot, Mike Ehlert, Elric, Suzanne Franklin, Joel Gathercole, Justin Scott, David Simmons, Bryan Stanbridge, and Joseph Watson.
Final Note: My LORD Links Page lists the names of programs released
by those authors who have web-sites currently running. It is organized so
as to list "active" sites separate from Inactive sites. Inactive meaning
that they are never updated, have not been updated in 3-6 months, or the
author(s) are not reachable by Email, usually due to dead email addresses.
Development of Lord Authors Newsletter, Issue #4, was started on Aug. 10, 2000.
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